| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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superclass of damagetypes that cause hit players to burst into flame
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGame.UTDmgType_Burning
UTDmgType_CicadaRocket, UTDmgType_DarkWalkerTurretBeam, UTDmgType_Fire, UTDmgType_FuryBeam, UTDmgType_Lava, UTDmgType_RaptorRocket, UTDmgType_Rocket, UTDmgType_ScorpionSelfDestruct, UTDmgType_TankShell, UTDmgType_VehicleExplosion, UTDmgType_ViperSelfDestruct
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | float | GetHitEffectDuration (Pawn P, float Damage)) |
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
|---|
GetHitEffectDuration Source code
SpawnHitEffect Source codeSpawnHitEffect() Possibly spawn a custom hit effect
| Defaultproperties |
|---|
defaultproperties
{
GibTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
Name="Default__UTDmgType_Burning"
ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||