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UTGameContent.UTDmgType_TankShell

Extends
UTDmgType_Burning
Modifiers
abstract

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGame.UTDmgType_Burning
         |   
         +-- UTGameContent.UTDmgType_TankShell

Variables Summary
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bComplainFriendlyFire, bDestroysBarricades, bDirectDamage, bHeadGibCamera, bLeaveBodyEffect, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, GibPerterbation, GibThreshold, GibTrail, HeroPointsMultiplier, HitEffectColor, KillStatsName, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName

Functions Summary
function ScoreKill (UTPlayerReplicationInfo KillerPRI, UTPlayerReplicationInfo KilledPRI, Pawn KilledPawn))
function SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation))
functionfloat VehicleDamageScalingFor (Vehicle V))
Inherited Functions from UTGame.UTDmgType_Burning
GetHitEffectDuration, SpawnHitEffect
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect


Functions Detail

ScoreKill Source code

static function ScoreKill ( UTPlayerReplicationInfo KillerPRI, UTPlayerReplicationInfo KilledPRI, Pawn KilledPawn) )

SpawnHitEffect Source code

static function SpawnHitEffect ( Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) )
SpawnHitEffect() Possibly spawn a custom hit effect

VehicleDamageScalingFor Source code

static function float VehicleDamageScalingFor ( Vehicle V) )


Defaultproperties

defaultproperties
{
   bThrowRagdoll=True
   GibPerterbation=0.150000
   AlwaysGibDamageThreshold=99
   DamageWeaponClass=Class'UTGameContent.UTVWeap_GoliathTurret'
   NodeDamageScaling=1.250000
   KillStatsName="KILLS_GOLIATHTURRET"
   DeathStatsName="DEATHS_GOLIATHTURRET"
   SuicideStatsName="SUICIDES_GOLIATHTURRET"
   DeathString="`k's tank shell blew `o into flaming bits."
   FemaleSuicide="`o fired her rocket prematurely."
   MaleSuicide="`o fired his rocket prematurely."
   bKRadialImpulse=True
   KDamageImpulse=8000.000000
   KImpulseRadius=500.000000
   VehicleMomentumScaling=1.500000
   Name="Default__UTDmgType_TankShell"
   ObjectArchetype=UTDmgType_Burning'UTGame.Default__UTDmgType_Burning'
}

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Creation time: sk 18-3-2018 10:00:51.020 - Created with UnCodeX