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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
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+-- UTGameContent.UTDmgType_TurretPrimary
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
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SpawnHitEffect Source codeSpawnHitEffect() Possibly spawn a custom hit effect
| Defaultproperties |
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defaultproperties
{
DamageWeaponClass=Class'UTGameContent.UTVWeap_TurretPrimary'
KillStatsName="KILLS_TURRETPRIMARY"
DeathStatsName="DEATHS_TURRETPRIMARY"
SuicideStatsName="SUICIDES_TURRETPRIMARY"
DeathString="`o was torn to pieces by `k's beam."
FemaleSuicide="`o blasted herself."
MaleSuicide="`o blasted himself."
bCausesBlood=False
VehicleDamageScaling=0.700000
Name="Default__UTDmgType_TurretPrimary"
ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}
|
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