Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.DamageType | +-- UTGame.UTDamageType | +-- UTGameContent.UTDmgType_NightshadeBeam | +-- UTGameContent.UTDmgType_StealthbenderBeam
Variables Summary |
---|
Inherited Variables from UTGameContent.UTDmgType_NightshadeBeam |
---|
BoneToAttach, PS_AttachToBody, PS_AttachToGib |
Functions Summary |
---|
Inherited Functions from UTGameContent.UTDmgType_NightshadeBeam |
---|
DoCustomDamageEffects, SpawnExtraGibEffects |
Defaultproperties |
---|
defaultproperties { DamageWeaponClass=Class'UTGameContent.UTVWeap_StealthbenderGun' KillStatsName="KILLS_STEALTHBENDERGUN" DeathStatsName="DEATHS_STEALTHBENDERGUN" SuicideStatsName="SUICIDES_STEALTHBENDERGUN" DeathString="`o was carved up by `k's StealthBender beam." Name="Default__UTDmgType_StealthbenderBeam" ObjectArchetype=UTDmgType_NightshadeBeam'UTGameContent.Default__UTDmgType_NightshadeBeam' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |