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UTGame.UTDmgType_Rocket

Extends
UTDmgType_Burning
Modifiers
abstract

UTDmgType_Rocket Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGame.UTDmgType_Burning
         |   
         +-- UTGame.UTDmgType_Rocket

Direct Known Subclasses:

UTDmgType_Grenade, UTDmgType_HeroRocket, UTDmgType_SeekingRocket

Variables Summary
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bComplainFriendlyFire, bDestroysBarricades, bDirectDamage, bHeadGibCamera, bLeaveBodyEffect, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, GibPerterbation, GibThreshold, GibTrail, HeroPointsMultiplier, HitEffectColor, KillStatsName, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName

Functions Summary
function SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation))
Inherited Functions from UTGame.UTDmgType_Burning
GetHitEffectDuration, SpawnHitEffect
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect


Functions Detail

SpawnHitEffect Source code

static function SpawnHitEffect ( Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) )
SpawnHitEffect() Possibly spawn a custom hit effect


Defaultproperties

defaultproperties
{
   bThrowRagdoll=True
   GibPerterbation=0.150000
   AlwaysGibDamageThreshold=99
   DamageWeaponClass=Class'UTGame.UTWeap_RocketLauncher'
   NodeDamageScaling=1.100000
   KillStatsName="KILLS_ROCKETLAUNCHER"
   DeathStatsName="DEATHS_ROCKETLAUNCHER"
   SuicideStatsName="SUICIDES_ROCKETLAUNCHER"
   RewardCount=15
   RewardAnnouncementSwitch=10
   RewardEvent="REWARD_ROCKETSCIENTIST"
   CustomTauntIndex=7
   DeathString="`o rode `k's rocket into oblivion."
   FemaleSuicide="`o fired her rocket prematurely."
   MaleSuicide="`o fired his rocket prematurely."
   bKRadialImpulse=True
   KDamageImpulse=1000.000000
   KDeathUpKick=200.000000
   VehicleDamageScaling=0.800000
   VehicleMomentumScaling=4.000000
   Name="Default__UTDmgType_Rocket"
   ObjectArchetype=UTDmgType_Burning'UTGame.Default__UTDmgType_Burning'
}

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Creation time: sk 18-3-2018 10:00:50.792 - Created with UnCodeX