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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.DamageType | +-- UTGame.UTDamageType | +-- UTGame.UTDmgType_Drowned
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, SuicideMessage, VehicleDamageScalingFor |
Defaultproperties |
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defaultproperties { bOverrideHitEffectColor=True HitEffectColor=(R=-1.000000,G=-1.000000,B=2.000000,A=1.000000) DeathString="`o forgot to come up for air." FemaleSuicide="`o forgot to come up for air." MaleSuicide="`o forgot to come up for air." bArmorStops=False bLocationalHit=False bCausesBlood=False Name="Default__UTDmgType_Drowned" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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