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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTDeployedActor
UTEMPMine, UTEnergyShield, UTLinkGenerator, UTShapedCharge, UTSpiderMineTrap
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
| Variables Summary | |
|---|---|
| bool | bDeployed |
| vector | HudLocation |
| Controller | InstigatorController |
| DynamicLightEnvironmentComponent | LightEnvironment |
| MeshComponent | Mesh |
| byte | TeamNum |
| Inherited Variables from Core.Object |
|---|
| Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
| Delegates Summary | ||
|---|---|---|
![]() | OnDeployableUsedUp (actor ChildDeployable) | |
| Functions Summary | ||
|---|---|---|
![]() | Attach (Actor Other)) | |
![]() | BaseChange ())) | |
![]() | Destroyed ())) | |
![]() | byte | GetTeamNum () |
![]() | bool | HurtRadius (float DamageAmount, float InDamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, optional actor IgnoredActor, optional Controller InstigatedByController = Instigator != None ? Instigator.Controller : None, optional bool bDoFullDamage
)) |
![]() | PerformDeploy () | |
![]() | PostBeginPlay ())) | |
![]() | ReplicatedEvent (name VarName)) | |
![]() | Reset ())) | |
![]() | SetHUDLocation (vector NewHUDLocation) | |
| Variables Detail |
|---|
Here on the hud to display it
Who owns this
The deployable's light environment
The Mesh
Owner team number
| Delegates Detail |
|---|
OnDeployableUsedUp Source codeWe use a delegate so that different types of creators can get the OnDestroyed event
| Functions Detail |
|---|
Attach Source code
BaseChange Source code
Destroyed Source code
GetTeamNum Source code
HurtRadius Source codeHurtRadius() Hurt locally authoritative actors within the radius.
PerformDeploy Source code
PostBeginPlay Source code
ReplicatedEvent Source code
Reset Source code
SetHUDLocation Source codefunction used to update where icon for this actor should be rendered on the HUD
@param NewHUDLocation is a vector whose X and Y components are the X and Y components of this actor's icon's 2D position on the HUD
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="DeployedLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
LightEnvironment=DeployedLightEnvironment
Components(0)=DeployedLightEnvironment
Physics=PHYS_Falling
RemoteRole=ROLE_SimulatedProxy
bReplicateInstigator=True
bCollideActors=True
bCollideWorld=True
bCollideComplex=True
bBlockActors=True
CollisionType=COLLIDE_CustomDefault
Name="Default__UTDeployedActor"
ObjectArchetype=Actor'Engine.Default__Actor'
}
|
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