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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_ShockCombo extends UTDamageType abstract; defaultproperties { DamageBodyMatColor=(R=40.000000,G=0.000000,B=50.000000,A=1.000000) DamageOverlayTime=0.300000 DeathOverlayTime=0.900000 bThrowRagdoll=True bHeadGibCamera=False DamageWeaponClass=Class'UTGame.UTWeap_ShockRifle' DamageWeaponFireMode=2 DamageCameraAnim=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Combo_Shake' KillStatsName="KILLS_SHOCKCOMBO" DeathStatsName="DEATHS_SHOCKCOMBO" SuicideStatsName="SUICIDES_SHOCKCOMBO" RewardCount=15 RewardAnnouncementSwitch=3 RewardEvent="REWARD_COMBOKING" DeathString="`o couldn't avoid the blast from `k's shock combo." FemaleSuicide="`o made a tactical error with her shock combo." MaleSuicide="`o made a tactical error with his shock combo." bNeverGibs=True bKRadialImpulse=True KDamageImpulse=6500.000000 KImpulseRadius=300.000000 VehicleDamageScaling=0.800000 VehicleMomentumScaling=2.250000 Name="Default__UTDmgType_ShockCombo" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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