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UTGame.UTDmgType_ShockCombo


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTDmgType_ShockCombo extends UTDamageType
	abstract;

defaultproperties
{
   DamageBodyMatColor=(R=40.000000,G=0.000000,B=50.000000,A=1.000000)
   DamageOverlayTime=0.300000
   DeathOverlayTime=0.900000
   bThrowRagdoll=True
   bHeadGibCamera=False
   DamageWeaponClass=Class'UTGame.UTWeap_ShockRifle'
   DamageWeaponFireMode=2
   DamageCameraAnim=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Combo_Shake'
   KillStatsName="KILLS_SHOCKCOMBO"
   DeathStatsName="DEATHS_SHOCKCOMBO"
   SuicideStatsName="SUICIDES_SHOCKCOMBO"
   RewardCount=15
   RewardAnnouncementSwitch=3
   RewardEvent="REWARD_COMBOKING"
   DeathString="`o couldn't avoid the blast from `k's shock combo."
   FemaleSuicide="`o made a tactical error with her shock combo."
   MaleSuicide="`o made a tactical error with his shock combo."
   bNeverGibs=True
   bKRadialImpulse=True
   KDamageImpulse=6500.000000
   KImpulseRadius=300.000000
   VehicleDamageScaling=0.800000
   VehicleMomentumScaling=2.250000
   Name="Default__UTDmgType_ShockCombo"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Class file time: tr 31-1-2018 17:18:42.000 - Creation time: sk 18-3-2018 10:01:20.122 - Created with UnCodeX