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UTGame.UTDmgType_ShockPrimary


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTDmgType_ShockPrimary extends UTDamageType
	abstract;

defaultproperties
{
   DamageBodyMatColor=(R=40.000000,G=0.000000,B=50.000000,A=1.000000)
   DamageOverlayTime=0.300000
   DeathOverlayTime=0.600000
   GibPerterbation=0.750000
   DamageWeaponClass=Class'UTGame.UTWeap_ShockRifle'
   DamageCameraAnim=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Hit_Shake'
   NodeDamageScaling=0.800000
   KillStatsName="KILLS_SHOCKRIFLE"
   DeathStatsName="DEATHS_SHOCKRIFLE"
   SuicideStatsName="SUICIDES_SHOCKRIFLE"
   CustomTauntIndex=4
   DeathString="`o was fatally enlightened by `k's Shock beam."
   FemaleSuicide="`o somehow managed to shoot herself with the Shock Rifle."
   MaleSuicide="`o somehow managed to shoot himself with the Shock Rifle."
   KDamageImpulse=1500.000000
   VehicleDamageScaling=0.700000
   VehicleMomentumScaling=2.000000
   Name="Default__UTDmgType_ShockPrimary"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Class file time: tr 31-1-2018 17:18:38.000 - Creation time: sk 18-3-2018 10:01:20.129 - Created with UnCodeX