Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_ShockPrimary extends UTDamageType abstract; defaultproperties { DamageBodyMatColor=(R=40.000000,G=0.000000,B=50.000000,A=1.000000) DamageOverlayTime=0.300000 DeathOverlayTime=0.600000 GibPerterbation=0.750000 DamageWeaponClass=Class'UTGame.UTWeap_ShockRifle' DamageCameraAnim=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Hit_Shake' NodeDamageScaling=0.800000 KillStatsName="KILLS_SHOCKRIFLE" DeathStatsName="DEATHS_SHOCKRIFLE" SuicideStatsName="SUICIDES_SHOCKRIFLE" CustomTauntIndex=4 DeathString="`o was fatally enlightened by `k's Shock beam." FemaleSuicide="`o somehow managed to shoot herself with the Shock Rifle." MaleSuicide="`o somehow managed to shoot himself with the Shock Rifle." KDamageImpulse=1500.000000 VehicleDamageScaling=0.700000 VehicleMomentumScaling=2.000000 Name="Default__UTDmgType_ShockPrimary" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |