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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTEmit_HeadShotHelmet extends UTReplicatedEmitter; defaultproperties { EmitterTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_FX_HeadshotShield' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTEmit_HeadShotHelmet" ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter' } |
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