Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTEmit_OrbLinkEffect


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
/**
 * effect that links the orb to a node it's protecting. In C++ we do extra work to make sure the beam start point stays inside the orb mesh 
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 **/
class UTEmit_OrbLinkEffect extends UTEmitter
	native(Onslaught);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
      bUpdateComponentInTick=True
      Translation=(X=0.000000,Y=5.000000,Z=5.000000)
      AbsoluteRotation=True
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   LifeSpan=0.000000
   Name="Default__UTEmit_OrbLinkEffect"
   ObjectArchetype=UTEmitter'UTGame.Default__UTEmitter'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:28.000 - Creation time: sk 18-3-2018 10:01:20.639 - Created with UnCodeX