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UTGame.UTEmit_OrbLinkEffect

Extends
UTEmitter
Modifiers
native ( Onslaught )

effect that links the orb to a node it's protecting. In C++ we do extra work to make sure the beam start point stays inside the orb mesh Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTEmit_OrbLinkEffect

Variables Summary
Inherited Variables from Engine.Emitter
bCurrentlyActive, bDestroyOnSystemFinish, ParticleSystemComponent

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate
Inherited Functions from Engine.Emitter
OnParticleSystemFinished, OnSetParticleSysParam, OnToggle, PostBeginPlay, ReplicatedEvent, SetActorParameter, SetColorParameter, SetExtColorParameter, SetFloatParameter, SetTemplate, SetVectorParameter


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
      bUpdateComponentInTick=True
      Translation=(X=0.000000,Y=5.000000,Z=5.000000)
      AbsoluteRotation=True
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   LifeSpan=0.000000
   Name="Default__UTEmit_OrbLinkEffect"
   ObjectArchetype=UTEmitter'UTGame.Default__UTEmitter'
}

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Creation time: sk 18-3-2018 10:00:51.649 - Created with UnCodeX