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UTGame.UTEmit_HitEffect

Extends
UTEmitter

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTEmit_HitEffect

Direct Known Subclasses:

UTEmit_BloodSpray, UTEmit_BodyFlame, UTEmit_HeadShotBloodSpray, UTEmit_VehicleHit

Variables Summary
Inherited Variables from Engine.Emitter
bCurrentlyActive, bDestroyOnSystemFinish, ParticleSystemComponent

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
function AttachTo (Pawn P, name NewBoneName))
function PawnBaseDied ()))
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate
Inherited Functions from Engine.Emitter
OnParticleSystemFinished, OnSetParticleSysParam, OnToggle, PostBeginPlay, ReplicatedEvent, SetActorParameter, SetColorParameter, SetExtColorParameter, SetFloatParameter, SetTemplate, SetVectorParameter


Functions Detail

AttachTo Source code

simulated function AttachTo ( Pawn P, name NewBoneName) )

PawnBaseDied Source code

simulated function PawnBaseDied ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTEmit_HitEffect"
   ObjectArchetype=UTEmitter'UTGame.Default__UTEmitter'
}

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Creation time: sk 18-3-2018 10:00:51.615 - Created with UnCodeX