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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
|
+-- UTGame.UTEmit_HitEffect
UTEmit_BloodSpray, UTEmit_BodyFlame, UTEmit_HeadShotBloodSpray, UTEmit_VehicleHit
| Variables Summary |
|---|
| Inherited Variables from Engine.Emitter |
|---|
| bCurrentlyActive, bDestroyOnSystemFinish, ParticleSystemComponent |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTEmitter |
|---|
| DistanceBasedParticleTemplate |
| Functions Summary | ||
|---|---|---|
![]() | AttachTo (Pawn P, name NewBoneName)) | |
![]() | PawnBaseDied ())) | |
| Inherited Functions from UTGame.UTEmitter |
|---|
| GetTemplateForDistance, SetLightEnvironment, SetTemplate |
| Functions Detail |
|---|
AttachTo Source code
PawnBaseDied Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
Name="Default__UTEmit_HitEffect"
ObjectArchetype=UTEmitter'UTGame.Default__UTEmitter'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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