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UTGame.UTEmit_BodyFlame

Extends
UTEmit_HitEffect

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTEmit_HitEffect
            |   
            +-- UTGame.UTEmit_BodyFlame

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
Inherited Functions from UTGame.UTEmit_HitEffect
AttachTo, PawnBaseDied
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0'
      Template=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
      bOwnerNoSee=True
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTEmit_BodyFlame"
   ObjectArchetype=UTEmit_HitEffect'UTGame.Default__UTEmit_HitEffect'
}

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Creation time: sk 18-3-2018 10:00:51.524 - Created with UnCodeX