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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTEmit_BodyFlame extends UTEmit_HitEffect; defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0' Template=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1' bOwnerNoSee=True ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTEmit_BodyFlame" ObjectArchetype=UTEmit_HitEffect'UTGame.Default__UTEmit_HitEffect' } |
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