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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTEmit_HitEffect | +-- UTGame.UTEmit_HeadShotBloodSpray
Structures Summary |
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Inherited Structures from UTGame.UTEmitter |
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DistanceBasedParticleTemplate |
Functions Summary |
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Inherited Functions from UTGame.UTEmit_HitEffect |
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AttachTo, PawnBaseDied |
Inherited Functions from UTGame.UTEmitter |
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GetTemplateForDistance, SetLightEnvironment, SetTemplate |
Defaultproperties |
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defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0' Template=ParticleSystem'T_FX.Effects.P_FX_HeadShotBloodSpray' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTEmit_HeadShotBloodSpray" ObjectArchetype=UTEmit_HitEffect'UTGame.Default__UTEmit_HitEffect' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |