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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTFamilyInfo_Ironguard_Female extends UTFamilyInfo_Ironguard abstract; defaultproperties { FamilyID="IRNF" ArmMeshPackageName="CH_IronGuard_Arms" ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P" ArmSkinPackageName="CH_IronGuard_Arms" RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VRed" BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VBlue" NeckStumpName="SK_CH_IronG_Female_NeckStump01" PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseFemale_Physics' AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' SoundGroupClass=Class'UTGame.UTPawnSoundGroup_HumanFemale' VoiceClass=Class'UTGame.UTVoice_Lauren' BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base' BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath' MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Female' CharEditorIdleAnimName="CC_Human_Female_Idle" bIsFemale=True Name="Default__UTFamilyInfo_Ironguard_Female" ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Default__UTFamilyInfo_Ironguard' } |
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