Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTFamilyInfo_Ironguard_Male


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTFamilyInfo_Ironguard_Male extends UTFamilyInfo_Ironguard
	abstract;

defaultproperties
{
   FamilyID="IRNM"
   ArmMeshPackageName="CH_IronGuard_Arms"
   ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P"
   ArmSkinPackageName="CH_IronGuard_Arms"
   RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VRed"
   BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VBlue"
   NeckStumpName="SK_CH_IronG_Male_NeckStump01"
   PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
   AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
   BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base'
   BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath'
   MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
   CharEditorIdleAnimName="CC_Human_Male_Idle"
   Name="Default__UTFamilyInfo_Ironguard_Male"
   ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Default__UTFamilyInfo_Ironguard'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:40.000 - Creation time: sk 18-3-2018 10:01:20.792 - Created with UnCodeX