defaultproperties
{
FamilyID="IRNM"
ArmMeshPackageName="CH_IronGuard_Arms"
ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P"
ArmSkinPackageName="CH_IronGuard_Arms"
RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VRed"
BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VBlue"
NeckStumpName="SK_CH_IronG_Male_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
CharEditorIdleAnimName="CC_Human_Male_Idle"
Name="Default__UTFamilyInfo_Ironguard_Male"
ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Default__UTFamilyInfo_Ironguard'
}
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