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UTGame.UTFamilyInfo_Ironguard_Male

Extends
UTFamilyInfo_Ironguard
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UTGame.UTFamilyInfo
   |   
   +-- UTGame.UTFamilyInfo_Human
      |   
      +-- UTGame.UTFamilyInfo_Ironguard
         |   
         +-- UTGame.UTFamilyInfo_Ironguard_Male


Defaultproperties

defaultproperties
{
   FamilyID="IRNM"
   ArmMeshPackageName="CH_IronGuard_Arms"
   ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P"
   ArmSkinPackageName="CH_IronGuard_Arms"
   RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VRed"
   BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VBlue"
   NeckStumpName="SK_CH_IronG_Male_NeckStump01"
   PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
   AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
   BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base'
   BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath'
   MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
   CharEditorIdleAnimName="CC_Human_Male_Idle"
   Name="Default__UTFamilyInfo_Ironguard_Male"
   ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Default__UTFamilyInfo_Ironguard'
}

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Creation time: sk 18-3-2018 10:00:51.848 - Created with UnCodeX