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UTGame.UTFamilyInfo_Human

Extends
UTFamilyInfo
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UTGame.UTFamilyInfo
   |   
   +-- UTGame.UTFamilyInfo_Human

Direct Known Subclasses:

UTFamilyInfo_Ironguard, UTFamilyInfo_Necris, UTFamilyInfo_TwinSouls

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
Inherited Variables from UTGame.UTFamilyInfo
AnimSets, ArmMeshName, ArmMeshPackageName, ArmSkinPackageName, BaseMICParent, BaseTranslationOffset, BioDeathMICParent, bIsFemale, BloodEffects, BloodEmitterClass, BloodSplatterDecalMaterial, BlueArmSkinName, CameraXOffset, CameraYOffset, CharEditorIdleAnimName, DeathCameraEffect, DeathMeshBreakableJoints, DeathMeshNumMaterialsToSetResident, DeathMeshPhysAsset, DeathMeshSkelMesh, DefaultMeshScale, DrivingDrawScale, ExtraCameraZOffset, Faction, FamilyEmotes, FamilyID, GibExplosionTemplate, Gibs, HeadGib, HeadShotEffect, HeadShotGoreSocketName, HeadShotNeckGoreAttachment, HeroFireOffset, HeroMeleeAnimSet, LeftFootBone, MasterSkeleton, MergeLODsToStrip, MinCameraDistSq, NeckStumpName, NonTeamEmissiveColor, NonTeamTintColor, PhysAsset, PortraitExtraOffset, RedArmSkinName, RightFootBone, SkeletonBurnOutMaterials, SoundGroupClass, SuperHeroFireOffset, TakeHitPhysicsFixedBones, TrustWorthiness, VoiceClass
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from UTGame.UTFamilyInfo
EmoteInfo, GibInfo
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from UTGame.UTFamilyInfo
GetEmoteGroupCnt, GetEmoteIndex, GetEmotes, GetVoiceClass
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Defaultproperties

defaultproperties
{
   Gibs(0)=(BoneName="b_LeftForeArm",GibClass=Class'UTGame.UTGib_HumanArm')
   Gibs(1)=(BoneName="b_RightForeArm",GibClass=Class'UTGame.UTGib_HumanArm',bHighDetailOnly=True)
   Gibs(2)=(BoneName="b_LeftLeg",GibClass=Class'UTGame.UTGib_HumanChunk')
   Gibs(3)=(BoneName="b_RightLeg",GibClass=Class'UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
   Gibs(4)=(BoneName="b_Spine",GibClass=Class'UTGame.UTGib_HumanTorso')
   Gibs(5)=(BoneName="b_Spine1",GibClass=Class'UTGame.UTGib_HumanChunk')
   Gibs(6)=(BoneName="b_Spine2",GibClass=Class'UTGame.UTGib_HumanBone')
   Gibs(7)=(BoneName="b_LeftLegUpper",GibClass=Class'UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
   Gibs(8)=(BoneName="b_RightLegUpper",GibClass=Class'UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
   HeadGib=(BoneName="b_Head",GibClass=Class'UTGame.UTGib_HumanHead')
   DeathMeshSkelMesh=SkeletalMesh'CH_Skeletons.Mesh.SK_CH_Skeleton_Human_Male'
   DeathMeshPhysAsset=PhysicsAsset'CH_Skeletons.Mesh.SK_CH_Skeleton_Human_Male_Physics'
   DeathMeshNumMaterialsToSetResident=1
   DeathMeshBreakableJoints(0)="b_LeftArm"
   DeathMeshBreakableJoints(1)="b_RightArm"
   DeathMeshBreakableJoints(2)="b_LeftLegUpper"
   DeathMeshBreakableJoints(3)="b_RightLegUpper"
   SkeletonBurnOutMaterials(0)=MaterialInstanceTimeVarying'CH_Skeletons.Materials.MITV_CH_Skeletons_Human_01_BO'
   Name="Default__UTFamilyInfo_Human"
   ObjectArchetype=UTFamilyInfo'UTGame.Default__UTFamilyInfo'
}

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Creation time: sk 18-3-2018 10:00:51.824 - Created with UnCodeX