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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** Holds the settings that are common to all match types */ class UTGameSettingsCommon extends OnlineGameSettings native; const GS_USERNAME_MAXLENGTH = 15; const GS_PASSWORD_MAXLENGTH = 30; const GS_MESSAGE_MAXLENGTH = 255; const GS_EMAIL_MAXLENGTH = 50; const GS_CDKEY_PART_MAXLENGTH = 4; const CONTEXT_PRESENCE_MENUPRESENCE = 0; const CONTEXT_GAME_MODE = 0x0000800B; const CONTEXT_GAME_MODE_DM = 0; const CONTEXT_GAME_MODE_CTF = 1; const CONTEXT_GAME_MODE_WAR = 2; const CONTEXT_GAME_MODE_VCTF = 3; const CONTEXT_GAME_MODE_TDM = 4; const CONTEXT_GAME_MODE_DUEL = 5; const CONTEXT_GAME_MODE_CUSTOM = 6; const CONTEXT_GAME_MODE_CAMPAIGN = 7; const CONTEXT_GAME_MODE_GREED = 8; const CONTEXT_GAME_MODE_BETRAYAL = 9; const CONTEXT_BOTSKILL = 0; const CONTEXT_MAPNAME = 1; const CONTEXT_PURESERVER = 6; const CONTEXT_LOCKEDSERVER = 7; const CONTEXT_VSBOTS = 8; const CONTEXT_CAMPAIGN = 9; const CONTEXT_FORCERESPAWN = 10; const CONTEXT_ALLOWKEYBOARD = 11; const CONTEXT_FULLSERVER = 12; const CONTEXT_EMPTYSERVER = 13; const CONTEXT_DEDICATEDSERVER = 14; const CONTEXT_BOTSKILL_AUTOADJUSTSKILL = 0; const CONTEXT_BOTSKILL_NOVICE = 1; const CONTEXT_BOTSKILL_AVERAGE = 2; const CONTEXT_BOTSKILL_EXPERIENCED = 3; const CONTEXT_BOTSKILL_SKILLED = 4; const CONTEXT_BOTSKILL_ADEPT = 5; const CONTEXT_BOTSKILL_MASTERFUL = 6; const CONTEXT_BOTSKILL_INHUMAN = 7; const CONTEXT_BOTSKILL_GODLIKE = 8; const CONTEXT_MAPNAME_CUSTOM = 0; const CONTEXT_MAPNAME_CORET = 1; const CONTEXT_MAPNAME_HYDROSIS = 2; const CONTEXT_MAPNAME_OMICRON_DAWN = 3; const CONTEXT_MAPNAME_REFLECTION = 4; const CONTEXT_MAPNAME_STRIDENT = 5; const CONTEXT_MAPNAME_VERTEBRAE = 6; const CONTEXT_MAPNAME_ARSENAL = 7; const CONTEXT_MAPNAME_BIOHAZARD = 8; const CONTEXT_MAPNAME_CARBON_FIRE = 9; const CONTEXT_MAPNAME_DECK = 10; const CONTEXT_MAPNAME_DEFIANCE = 11; const CONTEXT_MAPNAME_DEIMOS = 12; const CONTEXT_MAPNAME_DIESEL = 13; const CONTEXT_MAPNAME_FEARLESS = 14; const CONTEXT_MAPNAME_GATEWAY = 15; const CONTEXT_MAPNAME_HEAT_RAY = 16; const CONTEXT_MAPNAME_RISING_SUN = 17; const CONTEXT_MAPNAME_SANCTUARY = 18; const CONTEXT_MAPNAME_SENTINEL = 19; const CONTEXT_MAPNAME_SHANGRILA = 20; const CONTEXT_MAPNAME_CONTAINMENT = 21; const CONTEXT_MAPNAME_CONTAINMENTSP = 22; const CONTEXT_MAPNAME_CORRUPTION = 23; const CONTEXT_MAPNAME_KARGO = 24; const CONTEXT_MAPNAME_NECROPOLIS = 25; const CONTEXT_MAPNAME_SANDSTORM = 26; const CONTEXT_MAPNAME_SUSPENSE = 27; const CONTEXT_MAPNAME_AVALANCHE = 28; const CONTEXT_MAPNAME_DOWNTOWN = 29; const CONTEXT_MAPNAME_DUSK = 30; const CONTEXT_MAPNAME_FLOODGATE = 31; const CONTEXT_MAPNAME_ISLANDER = 32; const CONTEXT_MAPNAME_ISLANDERNECRIS = 33; const CONTEXT_MAPNAME_MARKET_DISTRICT = 34; const CONTEXT_MAPNAME_ONYX_COAST = 35; const CONTEXT_MAPNAME_POWER_SURGE = 36; const CONTEXT_MAPNAME_SERENITY = 37; const CONTEXT_MAPNAME_SERENITYNECRIS = 38; const CONTEXT_MAPNAME_SINKHOLE = 39; const CONTEXT_MAPNAME_TANK_CROSSING = 40; const CONTEXT_MAPNAME_TORLAN = 41; const CONTEXT_MAPNAME_TORLANLEVIATHAN = 42; const CONTEXT_MAPNAME_TORLANNECRIS = 43; const CONTEXT_MAPNAME_MISSION_SELECTION = 44; const CONTEXT_MAPNAME_KBARGE = 45; const CONTEXT_MAPNAME_MORBIAS = 46; const CONTEXT_MAPNAME_FACINGWORLDS = 47; const CONTEXT_MAPNAME_SEARCHLIGHT = 48; const CONTEXT_MAPNAME_RAILS = 49; const CONTEXT_MAPNAME_SUSPENSE_NECRIS = 50; const CONTEXT_MAPNAME_COLDHARBOR = 51; const CONTEXT_MAPNAME_DOWNTOWNNECRIS = 52; const CONTEXT_MAPNAME_LOSTCAUSE = 53; const CONTEXT_MAPNAME_MORBID = 54; const CONTEXT_MAPNAME_NANOBLACK = 55; const CONTEXT_MAPNAME_SHAFT = 56; const CONTEXT_MAPNAME_DARKMATCH = 57; const CONTEXT_MAPNAME_OCEANRELIC = 58; const CONTEXT_MAPNAME_EDENINC = 59; const CONTEXT_MAPNAME_TURBINE = 60; const CONTEXT_MAPNAME_STRANDED = 61; const CONTEXT_MAPNAME_CONFRONTATION = 62; const CONTEXT_MAPNAME_HOSTILE = 63; const CONTEXT_GOALSCORE_5 = 0; const CONTEXT_GOALSCORE_10 = 1; const CONTEXT_GOALSCORE_15 = 2; const CONTEXT_GOALSCORE_20 = 3; const CONTEXT_GOALSCORE_30 = 4; const CONTEXT_NUMBOTS_0 = 0; const CONTEXT_NUMBOTS_1 = 1; const CONTEXT_NUMBOTS_2 = 2; const CONTEXT_NUMBOTS_3 = 3; const CONTEXT_NUMBOTS_4 = 4; const CONTEXT_NUMBOTS_5 = 5; const CONTEXT_NUMBOTS_6 = 6; const CONTEXT_NUMBOTS_7 = 7; const CONTEXT_NUMBOTS_8 = 8; const CONTEXT_TIMELIMIT_5 = 0; const CONTEXT_TIMELIMIT_10 = 1; const CONTEXT_TIMELIMIT_15 = 2; const CONTEXT_TIMELIMIT_20 = 3; const CONTEXT_TIMELIMIT_30 = 4; const CONTEXT_PURESERVER_NO = 0; const CONTEXT_PURESERVER_YES = 1; const CONTEXT_PURESERVER_ANY = 2; const CONTEXT_LOCKEDSERVER_NO = 0; const CONTEXT_LOCKEDSERVER_YES = 1; const CONTEXT_CAMPAIGN_NO = 0; const CONTEXT_CAMPAIGN_YES = 1; const CONTEXT_FORCERESPAWN_NO = 0; const CONTEXT_FORCERESPAWN_YES = 1; const CONTEXT_ALLOWKEYBOARD_NO = 0; const CONTEXT_ALLOWKEYBOARD_YES = 1; const CONTEXT_ALLOWKEYBOARD_ANY = 2; const CONTEXT_FULLSERVER_NO = 0; const CONTEXT_FULLSERVER_YES = 1; const CONTEXT_EMPTYSERVER_NO = 0; const CONTEXT_EMPTYSERVER_YES = 1; const CONTEXT_DEDICATEDSERVER_NO = 0; const CONTEXT_DEDICATEDSERVER_YES = 1; const CONTEXT_VSBOTS_NONE = 0; const CONTEXT_VSBOTS_1_TO_2 = 1; const CONTEXT_VSBOTS_1_TO_1 = 2; const CONTEXT_VSBOTS_3_TO_2 = 3; const CONTEXT_VSBOTS_2_TO_1 = 4; const CONTEXT_VSBOTS_3_TO_1 = 5; const CONTEXT_VSBOTS_4_TO_1 = 6; const PROPERTY_NUMBOTS = 0x100000F7; const PROPERTY_GOALSCORE = 0x100000F8; const PROPERTY_TIMELIMIT = 0x100000F9; const PROPERTY_NUMBOTSIA = 0x100000FA; const PROPERTY_LEADERBOARDRATING = 0x20000004; const PROPERTY_EPICMUTATORS = 0x10000105; const PROPERTY_STEAMID = 0x10000200; const PROPERTY_STEAMVAC = 0x10000201; const PROPERTY_CUSTOMMAPNAME = 0x40000001; const PROPERTY_CUSTOMGAMEMODE = 0x40000002; const PROPERTY_SERVERDESCRIPTION = 0x40000003; const PROPERTY_CUSTOMMUTATORS = 0x40000004; const PROPERTY_CUSTOMMUTCLASSES = 0x40000005; const QUERY_DM = 0; const QUERY_TDM = 1; const QUERY_CTF = 2; const QUERY_VCTF = 3; const QUERY_WAR = 4; const QUERY_DUEL = 5; const QUERY_CAMPAIGN = 6; const QUERY_GREED = 7; const QUERY_BETRAYAL = 8; const STATS_VIEW_DM_PLAYER_ALLTIME = 1; const STATS_VIEW_DM_RANKED_ALLTIME = 2; const STATS_VIEW_DM_WEAPONS_ALLTIME = 3; const STATS_VIEW_DM_VEHICLES_ALLTIME = 4; const STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME = 5; const STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME = 6; const STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME = 7; const STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME = 8; #linenumber 9 /** The maximum number of players allowed on this server. */ var databinding int MaxPlayers; /** The minumum number of players that must be present before the match starts. */ var databinding int MinNetPlayers; /** * Converts a string to a hexified blob. * * @param InString String to convert. * @param OutBlob Resulting blob * * @return Returns whether or not the string was converted. */ native static function bool StringToBlob(const out string InString, out string OutBlob); /** * Converts a hexified blob to a normal string. * * @param InBlob String to convert back. * * @return Returns whether or not the string was converted. */ native static function string BlobToString(const out string InBlob); /** * Sets the property that advertises the custom map name * * @param MapName the string to use */ function SetCustomMapName(string MapName) { local SettingsData CustomMap; if (Properties[4].PropertyId == PROPERTY_CUSTOMMAPNAME) { SetSettingsDataString(CustomMap,MapName); Properties[4].Data = CustomMap; } else { LogInternal("Failed to set custom map name because property order changed!"); } } /** * Sets the property that advertises the official mutators being used in the game. * * @param MutatorBitmask bitmask of epic mutators that are active for this game session (bits are derived * by left-shifting by the mutator's index into the UTUIDataStore_MenuItems' list of * UTUIDataProvider_Mutators */ function SetOfficialMutatorBitmask( int MutatorBitmask ) { SetIntProperty(PROPERTY_EPICMUTATORS, MutatorBitmask); } /** * Builds a URL string out of the properties/contexts and databindings of this object. */ function BuildURL(out string OutURL) { local int SettingIdx; local int OutValue; local float Ratio; local name SettingName; local name PropertyName; local string Description; OutURL = ""; // Append properties marked with the databinding keyword to the URL AppendDataBindingsToURL(OutURL); // Remove undesired URL options Class'UTGame'.static.RemoveOption(OutURL, "PingInMs"); Class'UTGame'.static.RemoveOption(OutURL, "AverageSkillRating"); Class'UTGame'.static.RemoveOption(OutURL, "EngineVersion"); Class'UTGame'.static.RemoveOption(OutURL, "MinNetVersion"); Class'UTGame'.static.RemoveOption(OutURL, "ServerIP"); // Iterate through localized settings and append them for (SettingIdx = 0; SettingIdx < LocalizedSettings.length; SettingIdx++) { SettingName = GetStringSettingName(LocalizedSettings[SettingIdx].Id); if (SettingName != '') { // For certain context's, output their string value name instead of their value index. switch(LocalizedSettings[SettingIdx].Id) { case CONTEXT_BOTSKILL: //botskill is 0-7 in game CONTEXT_BOTSKILL_NOVICE starts at 1 OutURL $= "?Difficulty=" $ Clamp(LocalizedSettings[SettingIdx].ValueIndex-1, 0, 7); break; case CONTEXT_VSBOTS: if(GetStringSettingValue(CONTEXT_VSBOTS, OutValue)) { Ratio = -1.0f; // Convert the vs bot context value to a floating point ratio of bots to players. switch(OutValue) { case CONTEXT_VSBOTS_1_TO_2: Ratio = 0.5f; break; case CONTEXT_VSBOTS_1_TO_1: Ratio = 1.0f; break; case CONTEXT_VSBOTS_3_TO_2: Ratio = 1.5f; break; case CONTEXT_VSBOTS_2_TO_1: Ratio = 2.0f; break; case CONTEXT_VSBOTS_3_TO_1: Ratio = 3.0f; break; case CONTEXT_VSBOTS_4_TO_1: Ratio = 4.0f; break; default: break; } if(Ratio > 0) { OutURL $= "?VsBots=" $ Ratio; } } break; // these are the values that are handled in other ways (don't append the values here) case CONTEXT_MAPNAME: // index of map - but we go by mapname case CONTEXT_FULLSERVER: // calculated on the server as players login case CONTEXT_EMPTYSERVER: // calculated on the server as players login case CONTEXT_DEDICATEDSERVER: // calculated on server based on the databinding property bIsDedicated break; // GameInfo.UpdateGameSettingsCounts() won't be called until a player logs in, so pass IsEmptyServer=1 // on the URL so that dedicated servers will start off with this set case CONTEXT_ALLOWKEYBOARD: if ( class'UIRoot'.static.IsConsole(CONSOLE_PS3) ) // Only set allow keyboard option on ps3. { OutURL $= "?" $ SettingName $ "=" $ LocalizedSettings[SettingIdx].ValueIndex; } break; default: OutURL $= "?" $ SettingName $ "=" $ LocalizedSettings[SettingIdx].ValueIndex; break; } } } // Now add all properties the same way for (SettingIdx = 0; SettingIdx < Properties.length; SettingIdx++) { PropertyName = GetPropertyName(Properties[SettingIdx].PropertyId); if (PropertyName != '') { switch(Properties[SettingIdx].PropertyId) { case PROPERTY_NUMBOTS: case PROPERTY_NUMBOTSIA: case PROPERTY_STEAMID: case PROPERTY_STEAMVAC: // Will be handled by game launching code. break; case PROPERTY_SERVERDESCRIPTION: Description=GetPropertyAsString(PROPERTY_SERVERDESCRIPTION); // encode the string so that we don't have to worry about parsing errors OutURL $= "?ServerDescription=" $ BlobToString(Description); break; // skip this property because we assemble the mask on the server side based on the mutator class names case PROPERTY_EPICMUTATORS: // skip this property because we assemble the list of friendly names/classnames based on the active mutators case PROPERTY_CUSTOMMUTATORS: case PROPERTY_CUSTOMMUTCLASSES: case PROPERTY_CUSTOMMAPNAME: case PROPERTY_CUSTOMGAMEMODE: break; default: OutURL $= "?" $ PropertyName $ "=" $ GetPropertyAsString(Properties[SettingIdx].PropertyId); break; } } } } /** * Updates the game settings object from parameters passed on the URL * * @param URL the URL to parse for settings */ function UpdateFromURL(const out string URL, GameInfo Game) { local string Description; local string RealDescription; local string BotSkillString, BotCountString; Super.UpdateFromURL(URL, Game); // Put back the question marks in the server description Description = GetPropertyAsString(PROPERTY_SERVERDESCRIPTION); // Make sure that we don't exceed our max allowing player counts for this game type! Usually this is 32. NumPublicConnections = Game.MaxPlayers; NumPrivateConnections = 0; // Unblob the string if(StringToBlob(Description, RealDescription)) { SetStringProperty(PROPERTY_SERVERDESCRIPTION, RealDescription); } SetMutators(URL); BotSkillString = class'GameInfo'.static.ParseOption(URL, "Difficulty"); if ( BotSkillString != "" ) { SetStringSettingValueByName('BotSkill', int(BotSkillString), true); } BotCountString = class'GameInfo'.static.ParseOption(URL, "NumPlay"); if ( BotCountString != "" ) { SetIntProperty(PROPERTY_NUMBOTS, int(BotCountString) - 1); } if (Game.WorldInfo.NetMode == NM_DedicatedServer || class'GameInfo'.static.HasOption(URL, "Dedicated")) { bIsDedicated = true; } if ( bIsDedicated ) { SetStringSettingValue(CONTEXT_DEDICATEDSERVER,CONTEXT_DEDICATEDSERVER_YES,true); } SetIntProperty(PROPERTY_GOALSCORE, Game.GoalScore); SetIntProperty(PROPERTY_TIMELIMIT, Game.TimeLimit); } function SetMutators( const out string URL ) { local DataStoreClient DSClient; local UTUIDataStore_MenuItems MenuDataStore; local string MutatorURLValue; local array<string> MutatorClassNames; DSClient = class'UIInteraction'.static.GetDataStoreClient(); if ( DSClient != None ) { MenuDataStore = UTUIDataStore_MenuItems(DSClient.FindDataStore('UTMenuItems')); if ( MenuDataStore != None ) { // get the comma-delimited string of mutator class names from the URL MutatorURLValue = class'GameInfo'.static.ParseOption(URL, "Mutator"); if ( MutatorURLValue != "" ) { // separate into an array of strings ParseStringIntoArray(MutatorURLValue, MutatorClassNames, ",", true); } } } SetOfficialMutatorBitmask(NewGenerateMutatorBitmaskFromURL(MenuDataStore, MutatorClassNames)); // now do the custom mutators SetCustomMutators(MenuDataStore, MutatorClassNames); } /** * Generates a bitmask of active mutators which were created by epic. The bits are derived by left-shifting by * the mutator's index into the UTUIDataStore_MenuItems' list of UTUIDataProvider_Mutators. * * @return a bitmask which has bits on for any enabled official mutators. */ function int NewGenerateMutatorBitmaskFromURL( UTUIDataStore_MenuItems MenuDataStore, out array<string> MutatorClassNames ) { local int Idx, MutatorIdx, EnabledMutatorBitmask; local string GameModeString; local string BitIndexValue; // Some mutators are filtered out based on the currently selected gametype, so in order to guarantee // that our bitmasks always match up (i.e. between a client and server), clear the setting that mutators // use for filtering so that we always get the complete list. We'll restore it once we're done. class'UIRoot'.static.GetDataStoreStringValue("<Registry:SelectedGameMode>", GameModeString); class'UIRoot'.static.SetDataStoreStringValue("<Registry:SelectedGameMode>", ""); for ( Idx = 0; Idx < MutatorClassNames.Length; Idx++ ) { MutatorIdx = MenuDataStore.FindValueInProviderSet('OfficialMutators', 'ClassName', MutatorClassNames[Idx]); if ( MutatorIdx != INDEX_NONE ) { MenuDataStore.GetValueFromProviderSet('OfficialMutators', 'BitValue', MutatorIdx, BitIndexValue); EnabledMutatorBitmask += int(BitIndexValue); MutatorClassNames.Remove(Idx--, 1); } } class'UIRoot'.static.SetDataStoreStringValue("<Registry:SelectedGameMode>", GameModeString); return EnabledMutatorBitmask; } /** OBSOLETE - use NewGenerateMutatorBitmaskFromURL() */ function int GenerateMutatorBitmaskFromURL( const out string URL ) { local DataStoreClient DSClient; local UTUIDataStore_MenuItems MenuDataStore; local int Idx, MutatorIdx, EnabledMutatorBitmask; local string MutatorURLValue; local array<string> MutatorClassNames; local string GameModeString; DSClient = class'UIInteraction'.static.GetDataStoreClient(); if ( DSClient != None ) { MenuDataStore = UTUIDataStore_MenuItems(DSClient.FindDataStore('UTMenuItems')); if ( MenuDataStore != None ) { // get the comma-delimited string of mutator class names from the URL MutatorURLValue = class'GameInfo'.static.ParseOption(URL, "Mutator"); if ( MutatorURLValue != "" ) { // Some mutators are filtered out based on the currently selected gametype, so in order to guarantee // that our bitmasks always match up (i.e. between a client and server), clear the setting that mutators // use for filtering so that we always get the complete list. We'll restore it once we're done. class'UIRoot'.static.GetDataStoreStringValue("<Registry:SelectedGameMode>", GameModeString); class'UIRoot'.static.SetDataStoreStringValue("<Registry:SelectedGameMode>", ""); // separate into an array of strings ParseStringIntoArray(MutatorURLValue, MutatorClassNames, ",", true); for ( Idx = 0; Idx < MutatorClassNames.Length; Idx++ ) { MutatorIdx = MenuDataStore.FindValueInProviderSet('OfficialMutators', 'ClassName', MutatorClassNames[Idx]); if ( MutatorIdx != INDEX_NONE ) { EnabledMutatorBitmask = EnabledMutatorBitmask | (1 << MutatorIdx); } } class'UIRoot'.static.SetDataStoreStringValue("<Registry:SelectedGameMode>", GameModeString); } } } return EnabledMutatorBitmask; } /** * Sets the custom mutators property with a delimited string containing the friendly names for all active custom (non-epic) mutators. * * @param MenuDataStore the data store which contains the UI data for all game resources (mutators, maps, gametypes, etc.) * @param MutatorClassNames the array of pathnames for all mutators currently active in the game */ function SetCustomMutators( UTUIDataStore_MenuItems MenuDataStore, const out array<string> MutatorClassNames ) { local int Idx, MutatorIdx, Pos; local string MutatorName, CustomMutators, CustomMutatorDelimiter, CustomMutClasses; // just cache the delimiter so we don't have to evaluate each time CustomMutatorDelimiter = Chr(28); for ( Idx = 0; Idx < MutatorClassNames.Length; Idx++ ) { // find the index of the UTUIDataProvider_Mutator with the specified classname MutatorIdx = MenuDataStore.FindValueInProviderSet('Mutators', 'ClassName', MutatorClassNames[Idx]); if ( MutatorIdx != INDEX_NONE ) { // get the value of the FriendlyName property for this UTUIDataProvider_Mutator if ( MenuDataStore.GetValueFromProviderSet('Mutators', 'FriendlyName', MutatorIdx, MutatorName) ) { // append it to the string that will be set as the value for CustomMutators if ( CustomMutators != "" ) { CustomMutators $= CustomMutatorDelimiter; } CustomMutators $= MutatorName; } } // Append the classname for the current mutator (only the classname, not the package name) Pos = InStr(MutatorClassNames[Idx], "."); // N.B. The delimiter must come before and after every mutator class entry CustomMutClasses $= CustomMutatorDelimiter; if (Pos == INDEX_None) CustomMutClasses $= MutatorClassNames[Idx]; else CustomMutClasses $= Mid(MutatorClassNames[Idx], Pos+1); } if (CustomMutClasses != "") CustomMutClasses $= CustomMutatorDelimiter; //@note - CustomMutators/CustomMutClasses might be blank SetStringProperty(PROPERTY_CUSTOMMUTATORS, CustomMutators); SetStringProperty(PROPERTY_CUSTOMMUTCLASSES, CustomMutClasses); } /** * If a property setting wont fit into the server details results, give the script a chance to trim the data * NOTE: Value will be in the format: ",Property=Value" * * @param PropertyId The id of the property setting to be trimmed * @param MaxLen The maximum length of the string * @param Value The modified string value * * @return Whether or not the value was successfully trimmed */ function bool TrimPropertyValue(int PropertyID, int MaxLen, out string Value) { local int DelimiterPos; if (PropertyID == PROPERTY_CUSTOMMUTATORS || PropertyID == PROPERTY_CUSTOMMUTCLASSES) { Value = Left(Value, MaxLen+1); DelimiterPos = InStr(Value, Chr(28), True); if (DelimiterPos != INDEX_None) { Value = Left(Value, DelimiterPos); return True; } } return False; } defaultproperties { MaxPlayers=16 NumPublicConnections=16 OptionalDataBindingSettings(0)="AverageSkillRating" OptionalLocalizedSettings(0)=0 OptionalLocalizedSettings(1)=8 OptionalLocalizedSettings(2)=10 OptionalPropertySettings(0)=268435704 OptionalPropertySettings(1)=268435705 OptionalPropertySettings(2)=1073741828 OptionalPropertySettings(3)=1073741829 LocalizedSettings(0)=(Id=32779,AdvertisementType=ODAT_OnlineService) LocalizedSettings(1)=(ValueIndex=2,AdvertisementType=ODAT_OnlineService) LocalizedSettings(2)=(Id=1,AdvertisementType=ODAT_OnlineService) LocalizedSettings(3)=(Id=6,ValueIndex=1,AdvertisementType=ODAT_OnlineService) LocalizedSettings(4)=(Id=7,AdvertisementType=ODAT_OnlineService) LocalizedSettings(5)=(Id=8,AdvertisementType=ODAT_OnlineService) LocalizedSettings(6)=(Id=9,AdvertisementType=ODAT_OnlineService) LocalizedSettings(7)=(Id=10,AdvertisementType=ODAT_OnlineService) LocalizedSettings(8)=(Id=11,AdvertisementType=ODAT_OnlineService) LocalizedSettings(9)=(Id=12,AdvertisementType=ODAT_OnlineService) LocalizedSettings(10)=(Id=13,ValueIndex=1,AdvertisementType=ODAT_OnlineService) LocalizedSettings(11)=(Id=14,AdvertisementType=ODAT_OnlineService) Properties(0)=(PropertyId=1073741825,Data=(Type=SDT_String),AdvertisementType=ODAT_QoS) Properties(1)=(PropertyId=1073741826,Data=(Type=SDT_String),AdvertisementType=ODAT_QoS) Properties(2)=(PropertyId=268435704,Data=(Type=SDT_Int32,Value1=20),AdvertisementType=ODAT_OnlineService) Properties(3)=(PropertyId=268435705,Data=(Type=SDT_Int32,Value1=20),AdvertisementType=ODAT_OnlineService) Properties(4)=(PropertyId=268435703,Data=(Type=SDT_Int32,Value1=6),AdvertisementType=ODAT_OnlineService) Properties(5)=(PropertyId=1073741827,Data=(Type=SDT_String),AdvertisementType=ODAT_QoS) Properties(6)=(PropertyId=268435717,Data=(Type=SDT_Int32),AdvertisementType=ODAT_OnlineService) Properties(7)=(PropertyId=1073741828,Data=(Type=SDT_String),AdvertisementType=ODAT_QoS) Properties(8)=(PropertyId=1073741829,Data=(Type=SDT_String),AdvertisementType=ODAT_QoS) Properties(9)=(PropertyId=268435706,Data=(Type=SDT_Int32,Value1=6)) Properties(10)=(PropertyId=268435968,Data=(Type=SDT_Int64)) Properties(11)=(PropertyId=268435969,Data=(Type=SDT_Int32)) LocalizedSettingsMappings(0)=(Id=32779,Name="GameMode",ColumnHeaderText="Game",ValueMappings=((Name="Deathmatch"),(Id=4,Name="Team Deathmatch"),(Id=1,Name="Capture The Flag"),(Id=3,Name="Vehicle CTF"),(Id=2,Name="Warfare"),(Id=5,Name="Duel"),(Id=7,Name="Campaign"),(Id=8,Name="Greed"),(Id=9,Name="Betrayal"),(Id=6,Name="Custom"))) LocalizedSettingsMappings(1)=(Name="BotSkill",ColumnHeaderText="Bot Skill",ValueMappings=((Id=1,Name="Novice"),(Id=2,Name="Average"),(Id=3,Name="Experienced"),(Id=4,Name="Skilled"),(Id=5,Name="Adept"),(Id=6,Name="Masterful"),(Id=7,Name="Inhuman"),(Id=8,Name="Godlike"))) LocalizedSettingsMappings(2)=(Id=1,Name="MapName",ColumnHeaderText="Map",ValueMappings=((Name="Custom"))) LocalizedSettingsMappings(3)=(Id=6,Name="PureServer",ColumnHeaderText="Pure",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(4)=(Id=7,Name="LockedServer",ColumnHeaderText="Locked",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(5)=(Id=8,Name="VsBots",ColumnHeaderText="Vs Bots",ValueMappings=((Name="Disabled"),(Id=2,Name="1:1"),(Id=3,Name="3:2"),(Id=4,Name="2:1"))) LocalizedSettingsMappings(6)=(Id=9,Name="Campaign",ColumnHeaderText="Campaign",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(7)=(Id=10,Name="ForceRespawn",ColumnHeaderText="Forced Respawn",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(8)=(Id=11,Name="AllowKeyboard",ColumnHeaderText="M/KB",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(9)=(Id=12,Name="IsFullServer",ColumnHeaderText="Full",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(10)=(Id=13,Name="IsEmptyServer",ColumnHeaderText="Empty",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) LocalizedSettingsMappings(11)=(Id=14,Name="IsDedicated",ColumnHeaderText="Dedicated",ValueMappings=((Name="No"),(Id=1,Name="Yes"))) PropertyMappings(0)=(Id=1073741825,Name="CustomMapName",ColumnHeaderText="Map") PropertyMappings(1)=(Id=1073741826,Name="CustomGameMode",ColumnHeaderText="Game") PropertyMappings(2)=(Id=268435704,Name="GoalScore",ColumnHeaderText="Goal Score",MappingType=PVMT_PredefinedValues,PredefinedValues=((Type=SDT_Int32),(Type=SDT_Int32,Value1=5),(Type=SDT_Int32,Value1=10),(Type=SDT_Int32,Value1=15),(Type=SDT_Int32,Value1=20),(Type=SDT_Int32,Value1=25),(Type=SDT_Int32,Value1=30),(Type=SDT_Int32,Value1=35),(Type=SDT_Int32,Value1=40),(Type=SDT_Int32,Value1=45),(Type=SDT_Int32,Value1=50),(Type=SDT_Int32,Value1=55),(Type=SDT_Int32,Value1=60),(Type=SDT_Int32,Value1=70),(Type=SDT_Int32,Value1=80),(Type=SDT_Int32,Value1=90),(Type=SDT_Int32,Value1=100),(Type=SDT_Int32,Value1=125),(Type=SDT_Int32,Value1=150))) PropertyMappings(3)=(Id=268435705,Name="TimeLimit",ColumnHeaderText="Time Limit",MappingType=PVMT_PredefinedValues,PredefinedValues=((Type=SDT_Int32),(Type=SDT_Int32,Value1=5),(Type=SDT_Int32,Value1=10),(Type=SDT_Int32,Value1=15),(Type=SDT_Int32,Value1=20),(Type=SDT_Int32,Value1=30),(Type=SDT_Int32,Value1=45),(Type=SDT_Int32,Value1=60))) PropertyMappings(4)=(Id=268435703,Name="NumBots",ColumnHeaderText="Bots",MappingType=PVMT_PredefinedValues,PredefinedValues=((Type=SDT_Int32),(Type=SDT_Int32,Value1=1),(Type=SDT_Int32,Value1=2),(Type=SDT_Int32,Value1=3),(Type=SDT_Int32,Value1=4),(Type=SDT_Int32,Value1=5),(Type=SDT_Int32,Value1=6),(Type=SDT_Int32,Value1=7),(Type=SDT_Int32,Value1=8),(Type=SDT_Int32,Value1=9),(Type=SDT_Int32,Value1=10),(Type=SDT_Int32,Value1=11),(Type=SDT_Int32,Value1=12),(Type=SDT_Int32,Value1=13),(Type=SDT_Int32,Value1=14),(Type=SDT_Int32,Value1=15),(Type=SDT_Int32,Value1=16))) PropertyMappings(5)=(Id=1073741827,Name="ServerDescription",ColumnHeaderText="Server Description") PropertyMappings(6)=(Id=268435717,Name="OfficialMutators",ColumnHeaderText="Mutators") PropertyMappings(7)=(Id=1073741828,Name="CustomMutators") PropertyMappings(8)=(Id=1073741829,Name="CustomMutClasses") PropertyMappings(9)=(Id=268435706,Name="NumBotsIA",ColumnHeaderText="Bots",MappingType=PVMT_PredefinedValues,PredefinedValues=((Type=SDT_Int32),(Type=SDT_Int32,Value1=1),(Type=SDT_Int32,Value1=2),(Type=SDT_Int32,Value1=3),(Type=SDT_Int32,Value1=4),(Type=SDT_Int32,Value1=5),(Type=SDT_Int32,Value1=6),(Type=SDT_Int32,Value1=7),(Type=SDT_Int32,Value1=8),(Type=SDT_Int32,Value1=9),(Type=SDT_Int32,Value1=10),(Type=SDT_Int32,Value1=11),(Type=SDT_Int32,Value1=12),(Type=SDT_Int32,Value1=13),(Type=SDT_Int32,Value1=14),(Type=SDT_Int32,Value1=15),(Type=SDT_Int32,Value1=16))) PropertyMappings(10)=(Id=268435968,Name="SteamID") PropertyMappings(11)=(Id=268435969,Name="SteamVAC") Name="Default__UTGameSettingsCommon" ObjectArchetype=OnlineGameSettings'Engine.Default__OnlineGameSettings' } |
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