Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGib_HumanHead extends UTGib_Human; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp HitSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_GibMedium_Cue' GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gore.S_CH_Head_Chunk11',DrawScale=1.000000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_HumanHead" ObjectArchetype=UTGib_Human'UTGame.Default__UTGib_Human' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |