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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTGib
|
+-- UTGame.UTGib_Human
|
+-- UTGame.UTGib_HumanHead
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGib |
|---|
| StaticMeshDatum |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTGib |
|---|
| BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
End Object
GibLightEnvironment=GibLightEnvironmentComp
HitSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_GibMedium_Cue'
GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gore.S_CH_Head_Chunk11',DrawScale=1.000000)
Components(0)=GibLightEnvironmentComp
Name="Default__UTGib_HumanHead"
ObjectArchetype=UTGib_Human'UTGame.Default__UTGib_Human'
}
|
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