defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
End Object
GibLightEnvironment=GibLightEnvironmentComp
GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gore.S_CH_Head_Chunk1',DrawScale=2.000000)
GibMeshesData(1)=(TheStaticMesh=StaticMesh'CH_Gore.S_CH_Head_Chunk3',DrawScale=2.000000)
GibMeshesData(2)=(TheStaticMesh=StaticMesh'CH_Gore.S_CH_Head_Chunk4',DrawScale=2.000000)
GibMeshesData(3)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Slab03',DrawScale=1.300000)
GibMeshesData(4)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Slab04',DrawScale=1.300000)
GibMeshesData(5)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gibs_Slab05',DrawScale=1.300000)
GibMeshesData(6)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_Chunk1',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_Chunk2_Physics',DrawScale=1.300000,bUseSecondaryGibMeshMITV=True)
Components(0)=GibLightEnvironmentComp
Name="Default__UTGib_HumanChunk"
ObjectArchetype=UTGib_Human'UTGame.Default__UTGib_Human'
}
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