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UTGame.UTGib_HumanBone

Extends
UTGib_Human

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTGib
      |   
      +-- UTGame.UTGib_Human
         |   
         +-- UTGame.UTGib_HumanBone

Variables Summary
Inherited Variables from UTGame.UTGib
bStopMovingCamera, DecalDissolveParamName, DecalWaitTimeBeforeDissolve, GibLightEnvironment, GibMeshComp, GibMeshDissolveParamName, GibMeshesData, GibMeshWaitTimeBeforeDissolve, HitSound, MIC_Gib, MITV_DecalTemplate, MITV_GibMeshTemplate, MITV_GibMeshTemplateSecondary, MI_Decal, OldCamLoc, OldCamRot, PSC_GibEffect, PS_CustomEffect

Structures Summary
Inherited Structures from UTGame.UTGib
StaticMeshDatum

Functions Summary
Inherited Functions from UTGame.UTGib
BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision


Defaultproperties

defaultproperties
{
   Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
   End Object
   GibLightEnvironment=GibLightEnvironmentComp
   GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gore.S_CH_Head_Chunk8',DrawScale=1.500000)
   Components(0)=GibLightEnvironmentComp
   Name="Default__UTGib_HumanBone"
   ObjectArchetype=UTGib_Human'UTGame.Default__UTGib_Human'
}

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Creation time: sk 18-3-2018 10:00:52.413 - Created with UnCodeX