defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Human:GibLightEnvironmentComp'
End Object
GibLightEnvironment=GibLightEnvironmentComp
HitSound=SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_GibLarge_Cue'
GibMeshesData(0)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_Torso',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_Torso_Physics',DrawScale=1.300000,bUseSecondaryGibMeshMITV=True)
GibMeshesData(1)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gib_Ribs',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gib_Ribs_Physics',DrawScale=1.300000,bUseSecondaryGibMeshMITV=True)
Components(0)=GibLightEnvironmentComp
Name="Default__UTGib_HumanTorso"
ObjectArchetype=UTGib_Human'UTGame.Default__UTGib_Human'
}
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