Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGib_RobotArm extends UTGib_Robot; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Robot:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Robot:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp GibMeshesData(0)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01_Physics',DrawScale=1.000000) GibMeshesData(1)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03_Physics',DrawScale=1.000000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_RobotArm" ObjectArchetype=UTGib_Robot'UTGame.Default__UTGib_Robot' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |