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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGib_RobotChunk extends UTGib_Robot; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Robot:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Robot:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part07',DrawScale=1.000000) GibMeshesData(1)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part13',DrawScale=1.000000) GibMeshesData(2)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part10',DrawScale=1.000000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_RobotChunk" ObjectArchetype=UTGib_Robot'UTGame.Default__UTGib_Robot' } |
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