Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. class UTMutator_NoOrbs extends UTMutator; function InitMutator(string Options, out string ErrorMessage) { local UTOnslaughtFlagBase F; ForEach AllActors(class'UTOnslaughtFlagBase', F) { F.DisableOrbs(); } super.InitMutator(Options, ErrorMessage); } defaultproperties { GroupNames(0)="WARFARE" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_NoOrbs" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |