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// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. class UTMutator_NoPowerups extends UTMutator; function bool CheckReplacement(Actor Other) { local UTPickupFactory F; F = UTPickupFactory(Other); return (F == None || (!F.bIsSuperItem && !F.IsA('UTPickupFactory_JumpBoots'))); } defaultproperties { GroupNames(0)="POWERUPS" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_NoPowerups" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
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