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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtMiningRobot extends GamePawn notplaceable native abstract; var UTOnslaughtTarydiumProcessor Home; var staticmeshcomponent CarriedOre; var repnotify bool bIsCarryingOre; var repnotify bool bIsWorking; var soundcue ExplosionSound; var particlesystem ExplosionTemplate; var float OreQuantity; var UTOnslaughtNodeObjective ControllingNode; replication { if (bNetDirty) bIsCarryingOre, bIsWorking; } simulated function PostBeginPlay() { Super.PostBeginPlay(); CarriedOre.SetHidden(true); SpawnDefaultController(); } simulated native function byte GetTeamNum(); simulated event ReplicatedEvent(name VarName) { if ( VarName == 'bIsCarryingOre' ) { SetCarryingOre(bIsCarryingOre); } else if (VarName == 'bIsWorking') { if (bIsWorking) { StartWorking(); } } else { Super.ReplicatedEvent(VarName); } } simulated function SetCarryingOre(bool bNewValue) { bIsWorking = false; bIsCarryingOre = bNewValue; CarriedOre.SetHidden(!bIsCarryingOre); } simulated function StartWorking() { bIsWorking = true; } simulated function Destroyed() { Super.Destroyed(); if ( Home != None ) { Home.MinerDestroyed(); } // blow up if ( (WorldInfo.NetMode != NM_DedicatedServer) && (ExplosionTemplate != None) && EffectIsRelevant(Location,false,5000) ) { WorldInfo.MyEmitterPool.SpawnEmitter(ExplosionTemplate, Location, Rotation); } if (ExplosionSound != None) { PlaySound(ExplosionSound, true); } } simulated function PlayDying(class<DamageType> DamageType, vector HitLoc) { if ( Controller != None ) Controller.Destroy(); Destroy(); } defaultproperties { Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'GameFramework.Default__GamePawn:CollisionCylinder' ObjectArchetype=CylinderComponent'GameFramework.Default__GamePawn:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'GameFramework.Default__GamePawn:Sprite' ObjectArchetype=SpriteComponent'GameFramework.Default__GamePawn:Sprite' End Object Components(0)=Sprite Components(1)=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'GameFramework.Default__GamePawn:Arrow' ObjectArchetype=ArrowComponent'GameFramework.Default__GamePawn:Arrow' End Object Components(2)=Arrow CollisionComponent=CollisionCylinder Name="Default__UTOnslaughtMiningRobot" ObjectArchetype=GamePawn'GameFramework.Default__GamePawn' } |
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