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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_DisplayChapterTitle extends SeqAct_DisplayChapterTitleBase; // Chapter to display var() EUTChapterType DisplayChapter; event Activated() { local UTPlayercontroller PC; foreach GetWorldInfo().AllControllers( class'UTPlayercontroller', PC ) { PC.DisplayChapterTitle( DisplayChapter, TotalDisplayTime, TotalFadeTime ); } } defaultproperties { Name="Default__UTSeqAct_DisplayChapterTitle" ObjectArchetype=SeqAct_DisplayChapterTitleBase'GameFramework.Default__SeqAct_DisplayChapterTitleBase' } |
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