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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqCond_IsConsole extends SequenceCondition; event Activated() { OutputLinks[ (Class'WorldInfo'.Static.IsConsoleBuild()) ? 0 : 1].bHasImpulse = true; } defaultproperties { OutputLinks(0)=(LinkDesc="Console Game") OutputLinks(1)=(LinkDesc="PC Game") ObjName="UTIsConsole" Name="Default__UTSeqCond_IsConsole" ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition' } |
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