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UTGame.UTSeqEvent_TouchStatus


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSeqEvent_TouchStatus extends SeqEvent_Touch
	native(Sequence)
	hidecategories(SeqEvent_Touch);

/** internal - set when checking activation; indicates whether it's a touch check or untouch check */
var const private transient bool bCheckingTouch;

/** TRUE if this trigger only works for heroes */
var() bool bIsHeroOnly;

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defaultproperties
{
   bForceOverlapping=False
   MaxTriggerCount=0
   ReTriggerDelay=0.000000
   OutputLinks(0)=(LinkDesc="First Touch")
   OutputLinks(1)=(LinkDesc="All UnTouched")
   ObjName="Touch Status"
   Name="Default__UTSeqEvent_TouchStatus"
   ObjectArchetype=SeqEvent_Touch'Engine.Default__SeqEvent_Touch'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.069 - Created with UnCodeX