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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceEvent
|
+-- Engine.SeqEvent_Touch
|
+-- UTGame.UTSeqEvent_TouchStatus
| Variables Summary | |
|---|---|
| bool | bCheckingTouch |
| UTSeqEvent_TouchStatus | |
| bool | bIsHeroOnly |
| Inherited Variables from Engine.SeqEvent_Touch |
|---|
| bAllowDeadPawns, bForceOverlapping, bUseInstigator, ClassProximityTypes |
| Inherited Variables from Engine.SequenceEvent |
|---|
| ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceEvent |
|---|
| QueuedActivationInfo |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqEvent_Touch |
|---|
| CheckTouchActivate, CheckUnTouchActivate, NotifyTouchingPawnDied, Toggled |
| Inherited Functions from Engine.SequenceEvent |
|---|
| CheckActivate, RegisterEvent, Reset, Toggled |
| Variables Detail |
|---|
internal - set when checking activation; indicates whether it's a touch check or untouch check
TRUE if this trigger only works for heroes
| Defaultproperties |
|---|
defaultproperties
{
bForceOverlapping=False
MaxTriggerCount=0
ReTriggerDelay=0.000000
OutputLinks(0)=(LinkDesc="First Touch")
OutputLinks(1)=(LinkDesc="All UnTouched")
ObjName="Touch Status"
Name="Default__UTSeqEvent_TouchStatus"
ObjectArchetype=SeqEvent_Touch'Engine.Default__SeqEvent_Touch'
}
|
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