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UTGame.UTSeqEvent_TurretSpawn

Extends
SequenceEvent
Modifiers
native ( Sequence ) hidecategories ( SequenceEvent )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- UTGame.UTSeqEvent_TurretSpawn

Variables Summary
nameTurretGroupName
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event TurretSpawned ()))
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

TurretGroupName Source code

var name TurretGroupName;


Functions Detail

TurretSpawned Source code

simulated event TurretSpawned ( ) )
notification that the mover has completed all opening actions and is now ready to close


Defaultproperties

defaultproperties
{
   TurretGroupName="TurretGroup"
   bPlayerOnly=False
   OutputLinks(0)=(LinkDesc="Spawned")
   ObjName="Turret Spawned"
   ObjCategory="Turrets"
   Name="Default__UTSeqEvent_TurretSpawn"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Creation time: sk 18-3-2018 10:00:56.767 - Created with UnCodeX