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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqEvent_TurretSpawn extends SequenceEvent native(Sequence) hidecategories(SequenceEvent); var name TurretGroupName; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** notification that the mover has completed all opening actions and is now ready to close */ simulated event TurretSpawned() { local array<int> ActivateIndices; ActivateIndices[0] = 0; CheckActivate(Originator, Instigator, false, ActivateIndices); } defaultproperties { TurretGroupName="TurretGroup" bPlayerOnly=False OutputLinks(0)=(LinkDesc="Spawned") ObjName="Turret Spawned" ObjCategory="Turrets" Name="Default__UTSeqEvent_TurretSpawn" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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