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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqEvent_TurretStatusChanged extends SequenceEvent; defaultproperties { MaxTriggerCount=0 bPlayerOnly=False OutputLinks(0)=(LinkDesc="Created") OutputLinks(1)=(LinkDesc="Destroyed") OutputLinks(2)=(LinkDesc="Player Enter") OutputLinks(3)=(LinkDesc="Player Exit") ObjName="Turret Status Changed" Name="Default__UTSeqEvent_TurretStatusChanged" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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