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UTGame.UTSeqEvent_TurretStatusChanged


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSeqEvent_TurretStatusChanged extends SequenceEvent;

defaultproperties
{
   MaxTriggerCount=0
   bPlayerOnly=False
   OutputLinks(0)=(LinkDesc="Created")
   OutputLinks(1)=(LinkDesc="Destroyed")
   OutputLinks(2)=(LinkDesc="Player Enter")
   OutputLinks(3)=(LinkDesc="Player Exit")
   ObjName="Turret Status Changed"
   Name="Default__UTSeqEvent_TurretStatusChanged"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:48.000 - Creation time: sk 18-3-2018 10:01:25.085 - Created with UnCodeX