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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Custom Scene for UT3, contains a description label and an automated way of providing descriptions for widgets. */ class UTUIFrontEnd_CustomScreen extends UTUIFrontEnd native(UIFrontEnd); var transient UILabel DescriptionLabel; /** Target editbox for the onscreen keyboard, if any. */ var transient UIEditBox KeyboardTargetEditBox; /** Whether or not the keyboard being displayed is a password keyboard. */ var transient bool bIsPasswordKeyboard; /** Mapping of widget tag to field description. */ struct native DescriptionMapping { var name WidgetTag; var string DataStoreMarkup; }; var transient array<DescriptionMapping> DescriptionMap; /** PostInitialize event - Sets delegates for the scene. */ event PostInitialize( ) { Super.PostInitialize(); DescriptionLabel = UILabel(FindChild('lblDescription', true)); } /** Callback for when the object's active state changes. */ function OnNotifyActiveStateChanged( UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ) { local int MappingIdx; if(NewlyActiveState.Class == class'UIState_Focused'.default.Class) { // Loop through all description mappings and try to set a description based on the currently focused widget. for(MappingIdx=0; MappingIdx<DescriptionMap.length; MappingIdx++) { if(DescriptionMap[MappingIdx].WidgetTag==UIObject(Sender).WidgetTag) { DescriptionLabel.SetDataStoreBinding(DescriptionMap[MappingIdx].DataStoreMarkup); break; } } } } /** Shows the on screen keyboard. */ function ShowKeyboard(UIEditBox InTargetEditBox, string Title, optional string Message, optional bool bPassword, optional bool bShouldValidate, optional string DefaultText="", optional int MaxLength) { local OnlinePlayerInterface PlayerInt; KeyboardTargetEditBox = InTargetEditBox; bIsPasswordKeyboard=bPassword; PlayerInt = GetPlayerInterface(); PlayerInt.AddKeyboardInputDoneDelegate(OnKeyboardInputComplete); GetUTInteraction().BlockUIInput(true); // block input if(PlayerInt.ShowKeyboardUI(GetPlayerIndex(), Title, Message, bPassword, bShouldValidate, DefaultText, MaxLength)==false) { OnKeyboardInputComplete(false); } } /** * Delegate used when the keyboard input request has completed * * @param bWasSuccessful true if the async action completed without error, false if there was an error */ function OnKeyboardInputComplete(bool bWasSuccessful) { local OnlinePlayerInterface PlayerInt; local byte bWasCancelled; local string KeyboardResults; PlayerInt = GetPlayerInterface(); if(PlayerInt != None) { GetUTInteraction().BlockUIInput(false); // unblock input PlayerInt.ClearKeyboardInputDoneDelegate(OnKeyboardInputComplete); if(bWasSuccessful) { KeyboardResults = PlayerInt.GetKeyboardInputResults(bWasCancelled); if(bool(bWasCancelled)==false) { if(!bIsPasswordKeyboard) { KeyboardResults=TrimWhitespace(KeyboardResults); } KeyboardTargetEditBox.SetValue(KeyboardResults); } } } } /** * Strips any characters which are deemed invalid for profile names from the specified username. * * @param Username the username to strip invalid characters from. * * @return the username with all invalid characters stripped. */ static function string StripInvalidUsernameCharacters( string Username ) { Username = TrimWhitespace(Username); // question marks break URL parsing, so strip those as well Username = Repl(Username, "?", ""); //@todo - at this time, there is a bug on gamespy's end that prevents profiles which contain apostrophes from // logging in online successfully, so we'll need to strip apostrophes from the profile name until gamespy // fixes this bug on their end. Username = Repl(Username, "'", ""); return Username; } defaultproperties { Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIFrontEnd_CustomScreen" ObjectArchetype=UTUIFrontEnd'UTGame.Default__UTUIFrontEnd' } |
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