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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Instant Action scene for UT3. */ class UTUIFrontEnd_InstantAction extends UTUIFrontEnd_LaunchGame; /** PostInitialize event - Sets delegates for the scene. */ event PostInitialize() { Super.PostInitialize(); // Insert tab pages TabControl.InsertPage(GameModeTab, 0, 0, true); TabControl.InsertPage(MapTab, 0, 1, false); TabControl.InsertPage(GameSettingsTab, 0, 2, false); // Whether or not we are starting a standalone game SetDataStoreStringValue("<Registry:StandaloneGame>", "1"); // Setup the default button bar. SetupButtonBar(); } /** Attempts to start an instant action game. */ function OnStartGame() { // Make sure the user wants to start the game. local UTUIScene_MessageBox MessageBoxReference; // local array<string> MessageBoxOptions; if(MapTab.CanBeginMatch() && ConditionallyCheckNumControllers()) { MessageBoxReference = GetMessageBoxScene(); OnStartGame_Confirm(MessageBoxReference, 0, 0); /* if(MessageBoxReference != none) { MessageBoxOptions.AddItem("<Strings:UTGameUI.ButtonCallouts.StartGame>"); MessageBoxOptions.AddItem("<Strings:UTGameUI.ButtonCallouts.Cancel>"); MessageBoxReference.SetPotentialOptions(MessageBoxOptions); MessageBoxReference.Display("<Strings:UTGameUI.MessageBox.StartGame_Message>", "<Strings:UTGameUI.MessageBox.StartGame_Title>", OnStartGame_Confirm); } */ } } /** Callback for the start game message box. */ function OnStartGame_Confirm(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { local Settings GameSettings; local string URL; local string GameExec; local string Mutators; local int OutValue; if(SelectedOption==0) { // Play the startgame sound PlayUISound('StartGame'); // Save scene settings values SaveSceneDataValues(FALSE); // Generate settings URL GameSettings = SettingsDataStore.GetCurrentGameSettings(); GameSettings.SetStringSettingValue(CONTEXT_VSBOTS,CONTEXT_VSBOTS_NONE,FALSE); GameSettings.BuildURL(URL); // Num play needs to be the number of bots + 1 (the player). if(GameSettings.GetIntProperty(PROPERTY_NUMBOTSIA, OutValue)) { URL $= "?NumPlay=" $OutValue; } // Append any mutators Mutators = class'UTUIFrontEnd_Mutators'.static.GetEnabledMutators(); if(Len(Mutators) > 0) { URL = URL $ "?mutator=" $ Mutators; // Store the mutator list so that the mutator selection menu is persistent // NOTE: PROPERTY_CUSTOMMUTCLASSES was primarily implemented for mutator filtering, but it can be reused here GameSettings.SetStringProperty(PROPERTY_CUSTOMMUTCLASSES, Mutators); } URL = URL $ GetCommonOptionsURL(); if (SettingsDataStore != none) SettingsDataStore.StoreCurrentSettings(SettingsProfileName); // Check for split screen ConditionallyStartSplitscreen(); // Start the game. GameExec = "open " $ MapTab.GetFirstMap() $ "?game=" $ GameMode $ URL; LogInternal("UTUIFrontEnd: Starting Game..." $ GameExec); ConsoleCommand(GameExec); } } defaultproperties { SettingsProfileName="InstantActionMenu" Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_LaunchGame:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_LaunchGame:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIFrontEnd_InstantAction" ObjectArchetype=UTUIFrontEnd_LaunchGame'UTGame.Default__UTUIFrontEnd_LaunchGame' } |
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