Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTUIMenuList


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * List widget used in many of the UT menus that renders using z-ordering to simulate a 'circular' list.
 */
class UTUIMenuList extends UTSimpleList
	native(UI)
	implements(UIDataStoreSubscriber);
























































































































 



#linenumber 10
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** The data store that this list is bound to */
var(Data)						UIDataStoreBinding		DataSource;

/** the list element provider referenced by DataSource */
var	const	transient			UIListElementProvider	DataProvider;

/**
 * The data source that this list will get and save its currently selected indices from.
 */
var(Data)	editconst private		UIDataStoreBinding		SelectedIndexDataSource;

/** Current items of the list, these index into the list dataprovider. */
var transient array<int> MenuListItems;

/** Whether or not we are currently animating. */
var bool bIsRotating;

/** Time we started rotating the items in this widget. */
var float StartRotationTime;

/**
 * Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.
 *
 * @param	Sender	the list that is submitting the selection
 */
delegate OnSubmitSelection( UIObject Sender, optional int PlayerIndex=GetBestPlayerIndex() );

event PostInitialize()
{
	OnSubmitSelection = none;
	OnValueChanged = none;

	Super.PostInitialize();
}

/** Regenerates the list of options for this menu list. */
native function RegenerateOptions();

/** Bunch of functions to mimic simple UIList functionality. */
/** @return Returns the currently selected item. */
function int GetCurrentItem()
{
	return MenuListItems[Selection];
}

/** Sets the currently selected item. */
function SetIndex(int NewIndex)
{
	SelectItem(NewIndex);
}

/** Callback for when the user has picked a list item. */
function ItemChosen(int PlayerIndex)
{
	Super.ItemChosen(PlayerIndex);
	OnSubmitSelection(self, PlayerIndex);
}

event SelectItem(int NewSelection)
{
	local bool bSendNotification;

	// Only send notification if the selection changes.
	bSendNotification = (Selection != NewSelection);

	Super.SelectItem(NewSelection);

	if ( bSendNotification )
	{
		OnValueChanged(self, GetBestPlayerIndex());
	}
}

/**
 * Gets the cell field value for a specified list and list index.
 *
 * @param InList		List to get the cell field value for.
 * @param InCellTag		Tag to get the value for.
 * @param InListIndex	Index to get the value for.
 * @param OutValue		Storage variable for the final value.
 */
static function native bool GetCellFieldValue(UIObject InList, name InCellTag, int InListIndex, out UIProviderFieldValue OutValue);

/**
 * Gets the cell field value for a specified list and list index.
 *
 * @param InList		List to get the cell field value for.
 * @param InCellTag		Tag to get the value for.
 * @param InListIndex	Index to get the value for.
 * @param OutValue		Storage variable for the final value.
 */
static final function bool GetCellFieldString(UIObject InList, name InCellTag, int InListIndex, out string OutValue)
{
	local bool bResult;
	local UIProviderFieldValue FieldValue;

	bResult = false;

	if(GetCellFieldValue(InList, InCellTag, InListIndex, FieldValue) == true)
	{
		OutValue = FieldValue.StringValue;
		bResult = true;
	}
	//`log("GCFS" @ `showobj(InList)@`showvar(InCellTag)@`showvar(InListIndex)@`showvar(OutValue)@`showvar(bResult),,'SBDEBUG');

	return bResult;
}

/** returns the first list index the has the specified value for the specified cell, or INDEX_NONE if it couldn't be found */
native static final function int FindCellFieldString(UIObject InObject, name InCellTag, string FindValue, optional bool bCaseSensitive);


/** UIDataSourceSubscriber interface */
/**
 * Sets the data store binding for this object to the text specified.
 *
 * @param	MarkupText			a markup string which resolves to data exposed by a data store.  The expected format is:
 *								<DataStoreTag:DataFieldTag>
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 */
native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );

/**
 * Retrieves the markup string corresponding to the data store that this object is bound to.
 *
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	a datastore markup string which resolves to the datastore field that this object is bound to, in the format:
 *			<DataStoreTag:DataFieldTag>
 */
native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;

/**
 * Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store.
 *
 * @return	TRUE if this subscriber successfully resolved and applied the updated value.
 */
native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );

/**
 * Retrieves the list of data stores bound by this subscriber.
 *
 * @param	out_BoundDataStores		receives the array of data stores that subscriber is bound to.
 */
native final virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );

/**
 * Notifies this subscriber to unbind itself from all bound data stores
 */
native final virtual function ClearBoundDataStores();

/**
 * Handler for the UIDataStore.OnDataStoreValueUpdated delegate.  Used by data stores to indicate that some data provided by the data
 * has changed.  Subscribers should use this function to refresh any data store values being displayed with the updated value.
 * notify subscribers when they should refresh their values from this data store.
 *
 * @param	SourceDataStore		the data store that generated the refresh notification; useful for subscribers with multiple data store
 *								bindings, to tell which data store sent the notification.
 * @param	PropertyTag			the tag associated with the data field that was updated; Subscribers can use this tag to determine whether
 *								there is any need to refresh their data values.
 * @param	SourceProvider		for data stores which contain nested providers, the provider that contains the data which changed.
 * @param	ArrayIndex			for collection fields, indicates which element was changed.  value of INDEX_NONE indicates not an array
 *								or that the entire array was updated.
 */
native function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );

defaultproperties
{
   DataSource=(RequiredFieldType=DATATYPE_Collection)
   SelectedIndexDataSource=(RequiredFieldType=(INVALID))
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTSimpleList:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTSimpleList:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUIMenuList"
   ObjectArchetype=UTSimpleList'UTGame.Default__UTSimpleList'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:26.000 - Creation time: sk 18-3-2018 10:01:27.151 - Created with UnCodeX