Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTUIMenuList

Extends
UTSimpleList
Modifiers
native ( UI ) implements ( UIDataStoreSubscriber )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. List widget used in many of the UT menus that renders using z-ordering to simulate a 'circular' list.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- UTGame.UTUI_Widget
            |   
            +-- UTGame.UTDrawPanel
               |   
               +-- UTGame.UTSimpleList
                  |   
                  +-- UTGame.UTUIMenuList

Direct Known Subclasses:

UTUICharacterCustomizationList, UTUICharacterPartMenuList, UTUIIconMenuList

Variables Summary
boolbIsRotating
UIListElementProviderDataProvider
array<int>MenuListItems
floatStartRotationTime
Data
UIDataStoreBindingDataSource
UIDataStoreBindingSelectedIndexDataSource
Inherited Variables from UTGame.UTSimpleList
AboveBelowCellHeightMultiplier, AboveBelowColor, ArrowColor, ArrowImage, BarPosition, bDownArrowPressed, bDragging, bHideScrollArrows, bHorizontalList, bHotTracking, bInvalidated, bIsMouseOverMenu, bIsUsingMouseNavigation, bTransitioning, BubbleRadius, bUpArrowPressed, bWrapList, DefaultCellHeight, DownArrowBounds[4], DragAdjustment, LastMouseUpdate, LastRenderTime, List, ListHeightInPixel, NormalColor, NormalTextOffset, NormalTextPadding, OldBarPosition, OldSelection, ResScaling, ScrollWidthRatio, SelectedColor, SelectedTextOffset, SelectedTextPadding, Selection, SelectionAlpha, SelectionBarColor, SelectionCellHeightMultiplier, SelectionImage, SelectionImageBarU, SelectionImageBarUL, SelectionImageBarV, SelectionImageBarVL, SelectionImageIconBGU, SelectionImageIconBGUL, SelectionImageIconBGV, SelectionImageIconBGVL, SelectionPos, ShadowColor, ShadowDist, StartSelectionTime, TargetWindowTop, TextFont, Top, TransitionTime, UpArrowBounds[4], WindowHeight, WindowTop, WindowTopTransitionTime
Inherited Variables from UTGame.UTDrawPanel
bUseFullViewport, Canvas, pHeight, pLeft, pTop, pWidth, ResolutionScale

Structures Summary
Inherited Structures from UTGame.UTSimpleList
SimpleListData

Delegates Summary
delegate OnSubmitSelection (UIObject Sender, optional int PlayerIndex=GetBestPlayerIndex())
Inherited Delegates from UTGame.UTSimpleList
OnDrawItem, OnDrawSelectionBar, OnItemChosen, OnPostDrawSelectionBar, OnSelectionChange
Inherited Delegates from UTGame.UTDrawPanel
DrawDelegate

Functions Summary
function ClearBoundDataStores ()
functionint FindCellFieldString (UIObject InObject, name InCellTag, string FindValue, optional bool bCaseSensitive)
function GetBoundDataStores (out array<UIDataStore> out_BoundDataStores)
functionbool GetCellFieldString (UIObject InList, name InCellTag, int InListIndex, out string OutValue))
functionbool GetCellFieldValue (UIObject InList, name InCellTag, int InListIndex, out UIProviderFieldValue OutValue)
functionint GetCurrentItem ()))
functionstring GetDataStoreBinding (optional int BindingIndex=INDEX_NONE ) con)
function ItemChosen (int PlayerIndex))
function NotifyDataStoreValueUpdated (UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex)
event PostInitialize ()))
functionbool RefreshSubscriberValue (optional int BindingIndex=INDEX_NONE)
function RegenerateOptions ()
event SelectItem (int NewSelection))
function SetDataStoreBinding (string MarkupText, optional int BindingIndex=INDEX_NONE)
function SetIndex (int NewIndex))
Inherited Functions from UTGame.UTSimpleList
AddItem, CalculateSelectionBGPosition, ComputeListHeightWithSelection, CursorCheck, DrawItem, DrawPanel, DrawSelectionBG, DrawSpecial, DrawStringToFit, Empty, Find, FindTag, GetDefaultCellHeight, GetItemHeightInPixels, GetItemScale, GetMousePosition, GetSelectedCellHeight, GetSupportedUIActionKeyNames, GetTag, GetText, ImportStringList, InsertItem, InterpLinearColor, IsMouseOverMenu, ItemChosen, LinearColorToColor, MouseInBounds, OnMouseOverMenu, PgDn, PgUp, PostInitialize, ProcessInputAxis, ProcessInputKey, RefreshBarPosition, RemoveItem, RemoveString, ResolveText, SelectItem, SelectUnderCursor, SetBarPositionUsingMouseY, SetItemSelectionIndex, SizeList, SortList, ToStrings, UpdateAnimation, UpdateMouseOverMenu
Inherited Functions from UTGame.UTDrawPanel
Draw2DLine, DrawPanel


Variables Detail

bIsRotating Source code

var bool bIsRotating;
Whether or not we are currently animating.

DataProvider Source code

var const transient UIListElementProvider DataProvider;
the list element provider referenced by DataSource

MenuListItems Source code

var transient array<int> MenuListItems;
Current items of the list, these index into the list dataprovider.

StartRotationTime Source code

var float StartRotationTime;
Time we started rotating the items in this widget.

Data

DataSource Source code

var(Data) UIDataStoreBinding DataSource;
The data store that this list is bound to

SelectedIndexDataSource Source code

var(Data) editconst private UIDataStoreBinding SelectedIndexDataSource;
The data source that this list will get and save its currently selected indices from.


Delegates Detail

OnSubmitSelection Source code

delegate OnSubmitSelection ( UIObject Sender, optional int PlayerIndex=GetBestPlayerIndex() )
Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.
@param Sender the list that is submitting the selection


Functions Detail

ClearBoundDataStores Source code

native final virtual function ClearBoundDataStores ( )
Notifies this subscriber to unbind itself from all bound data stores

FindCellFieldString Source code

native static final function int FindCellFieldString ( UIObject InObject, name InCellTag, string FindValue, optional bool bCaseSensitive )
returns the first list index the has the specified value for the specified cell, or INDEX_NONE if it couldn't be found

GetBoundDataStores Source code

native final virtual function GetBoundDataStores ( out array<UIDataStore> out_BoundDataStores )
Retrieves the list of data stores bound by this subscriber.
@param out_BoundDataStores receives the array of data stores that subscriber is bound to.

GetCellFieldString Source code

static final function bool GetCellFieldString ( UIObject InList, name InCellTag, int InListIndex, out string OutValue) )
Gets the cell field value for a specified list and list index.
@param InList List to get the cell field value for.
@param InCellTag Tag to get the value for.
@param InListIndex Index to get the value for.
@param OutValue Storage variable for the final value.

GetCellFieldValue Source code

static native function bool GetCellFieldValue ( UIObject InList, name InCellTag, int InListIndex, out UIProviderFieldValue OutValue )
Gets the cell field value for a specified list and list index.
@param InList List to get the cell field value for.
@param InCellTag Tag to get the value for.
@param InListIndex Index to get the value for.
@param OutValue Storage variable for the final value.

GetCurrentItem Source code

function int GetCurrentItem ( ) )

@return Returns the currently selected item.

GetDataStoreBinding Source code

native final virtual const function string GetDataStoreBinding ( optional int BindingIndex=INDEX_NONE ) con )
Retrieves the markup string corresponding to the data store that this object is bound to.
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.
@return a datastore markup string which resolves to the datastore field that this object is bound to, in the format:

ItemChosen Source code

function ItemChosen ( int PlayerIndex) )
Callback for when the user has picked a list item.

NotifyDataStoreValueUpdated Source code

native function NotifyDataStoreValueUpdated ( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex )
Handler for the UIDataStore.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data has changed. Subscribers should use this function to refresh any data store values being displayed with the updated value. notify subscribers when they should refresh their values from this data store.
@param SourceDataStore the data store that generated the refresh notification; useful for subscribers with multiple data store bindings, to tell which data store sent the notification.
@param PropertyTag the tag associated with the data field that was updated; Subscribers can use this tag to determine whether there is any need to refresh their data values.
@param SourceProvider for data stores which contain nested providers, the provider that contains the data which changed.
@param ArrayIndex for collection fields, indicates which element was changed. value of INDEX_NONE indicates not an array or that the entire array was updated.

PostInitialize Source code

event PostInitialize ( ) )

RefreshSubscriberValue Source code

native final virtual function bool RefreshSubscriberValue ( optional int BindingIndex=INDEX_NONE )
Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store.
@return TRUE if this subscriber successfully resolved and applied the updated value.

RegenerateOptions Source code

native function RegenerateOptions ( )
Regenerates the list of options for this menu list.

SelectItem Source code

event SelectItem ( int NewSelection) )

SetDataStoreBinding Source code

native final virtual function SetDataStoreBinding ( string MarkupText, optional int BindingIndex=INDEX_NONE )
Sets the data store binding for this object to the text specified.
@param MarkupText a markup string which resolves to data exposed by a data store. The expected format is:
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.

SetIndex Source code

function SetIndex ( int NewIndex) )
Sets the currently selected item.


Defaultproperties

defaultproperties
{
   DataSource=(RequiredFieldType=DATATYPE_Collection)
   SelectedIndexDataSource=(RequiredFieldType=(INVALID))
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTSimpleList:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTSimpleList:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUIMenuList"
   ObjectArchetype=UTSimpleList'UTGame.Default__UTSimpleList'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:59.081 - Created with UnCodeX