UTGame.UTUICharacterPartMenuList
- Extends
- UTUIMenuList
- Modifiers
- native ( UIFrontEnd ) placeable
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Specific version of the menu list that draws a mesh in addition to an item background.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- UTGame.UTUI_Widget
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+-- UTGame.UTDrawPanel
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+-- UTGame.UTSimpleList
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+-- UTGame.UTUIMenuList
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+-- UTGame.UTUICharacterPartMenuList
Inherited Variables from UTGame.UTSimpleList |
AboveBelowCellHeightMultiplier, AboveBelowColor, ArrowColor, ArrowImage, BarPosition, bDownArrowPressed, bDragging, bHideScrollArrows, bHorizontalList, bHotTracking, bInvalidated, bIsMouseOverMenu, bIsUsingMouseNavigation, bTransitioning, BubbleRadius, bUpArrowPressed, bWrapList, DefaultCellHeight, DownArrowBounds[4], DragAdjustment, LastMouseUpdate, LastRenderTime, List, ListHeightInPixel, NormalColor, NormalTextOffset, NormalTextPadding, OldBarPosition, OldSelection, ResScaling, ScrollWidthRatio, SelectedColor, SelectedTextOffset, SelectedTextPadding, Selection, SelectionAlpha, SelectionBarColor, SelectionCellHeightMultiplier, SelectionImage, SelectionImageBarU, SelectionImageBarUL, SelectionImageBarV, SelectionImageBarVL, SelectionImageIconBGU, SelectionImageIconBGUL, SelectionImageIconBGV, SelectionImageIconBGVL, SelectionPos, ShadowColor, ShadowDist, StartSelectionTime, TargetWindowTop, TextFont, Top, TransitionTime, UpArrowBounds[4], WindowHeight, WindowTop, WindowTopTransitionTime |
Structures Summary |
PartMeshInfo MeshComp, Offset, Scale, bHidden |
Inherited Functions from UTGame.UTUIMenuList |
ClearBoundDataStores, FindCellFieldString, GetBoundDataStores, GetCellFieldString, GetCellFieldValue, GetCurrentItem, GetDataStoreBinding, ItemChosen, NotifyDataStoreValueUpdated, PostInitialize, RefreshSubscriberValue, RegenerateOptions, SelectItem, SetDataStoreBinding, SetIndex |
Inherited Functions from UTGame.UTSimpleList |
AddItem, CalculateSelectionBGPosition, ComputeListHeightWithSelection, CursorCheck, DrawItem, DrawPanel, DrawSelectionBG, DrawSpecial, DrawStringToFit, Empty, Find, FindTag, GetDefaultCellHeight, GetItemHeightInPixels, GetItemScale, GetMousePosition, GetSelectedCellHeight, GetSupportedUIActionKeyNames, GetTag, GetText, ImportStringList, InsertItem, InterpLinearColor, IsMouseOverMenu, ItemChosen, LinearColorToColor, MouseInBounds, OnMouseOverMenu, PgDn, PgUp, PostInitialize, ProcessInputAxis, ProcessInputKey, RefreshBarPosition, RemoveItem, RemoveString, ResolveText, SelectItem, SelectUnderCursor, SetBarPositionUsingMouseY, SetItemSelectionIndex, SizeList, SortList, ToStrings, UpdateAnimation, UpdateMouseOverMenu |
var bool bAllowPartLoading;
UTUICharacterPartMenuList
function DrawItem ( int ItemIndex, float XPos, out float YPos) )
event DrawPanel ( ) )
function DrawSelectionBG ( float YPos) )
function bool ProcessInputKey ( const out SubscribedInputEventParameters EventParms ) )
native function RegenerateOptions ( )
defaultproperties
{
Begin Object Class=DirectionalLightComponent Name=WidgetLight ObjName=WidgetLight Archetype=DirectionalLightComponent'Engine.Default__DirectionalLightComponent'
Name="WidgetLight"
ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLightComponent'
End Object
DefaultLight=WidgetLight
SelectedMeshScale=3.000000
NormalMeshScale=1.000000
DefaultCellHeight=70.000000
bHorizontalList=True
bSupportsPrimaryStyle=False
bSupports3DPrimitives=True
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIMenuList:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUIMenuList:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTUICharacterPartMenuList"
ObjectArchetype=UTUIMenuList'UTGame.Default__UTUIMenuList'
}
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Creation time: sk 18-3-2018 10:00:58.130 - Created with
UnCodeX