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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Generic Message Box Scene for UT3 */ class UTUIScene_InputBox extends UTUIScene_MessageBox native(UI); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Reference to the editbox for the inputbox. */ var transient UIEditbox InputEditbox; /** Whether or not this is a password input box. */ var transient bool bIsPasswordKeyboard; /** Sets delegates for the scene. */ event PostInitialize() { Super.PostInitialize(); InputEditbox = UIEditbox(FindChild('txtValue', true)); InputEditbox.SetDataStoreBinding(""); InputEditbox.SetValue(""); InputEditbox.OnSubmitText=OnSubmitText; } /** * Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus. * * @param Sender the editbox that is submitting text * @param PlayerIndex the index of the player that generated the call to SetValue; used as the PlayerIndex when activating * UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead. * * @return if TRUE, the editbox will clear the existing value of its textbox. */ function bool OnSubmitText( UIEditBox Sender, int PlayerIndex ) { OptionSelected(0, PlayerIndex); return false; } /** @return string Returns the value of the input box. */ function string GetValue() { return InputEditbox.GetValue(); } /** * Sets the flag indicating whether this input box is for a password. */ function SetPasswordMode( bool bIsPasswordInput ) { bIsPasswordKeyboard = bIsPasswordInput; InputEditbox.bPasswordMode = bIsPasswordInput; } /** * Displays a message box that has an accept and cancel button. * * @param Message Message for the message box. Should be datastore markup. * @param Title Title for the message box. Should be datastore markup. * @param InSelectionDelegate Delegate to call when the user dismisses the message box. */ function DisplayAcceptCancelBox(string Message, optional string Title="", optional delegate<OnSelection> InSelectionDelegate) { PotentialOptions.length = 2; PotentialOptions[0]="<strings:UTGameUI.Generic.OK>"; PotentialOptions[1]=CANCEL_BUTTON_MARKUP_STRING; PotentialOptionKeyMappings.length = 2; PotentialOptionKeyMappings[0].Keys.length=1; PotentialOptionKeyMappings[0].Keys[0]='XboxTypeS_A'; PotentialOptionKeyMappings[1].Keys.length=2; PotentialOptionKeyMappings[1].Keys[0]='XboxTypeS_B'; PotentialOptionKeyMappings[1].Keys[1]='Escape'; if(IsConsole()) { PotentialOptions.length = 3; PotentialOptions[2]="<strings:UTGameUI.ButtonCallouts.Keyboard>"; PotentialOptionKeyMappings.length = 3; PotentialOptionKeyMappings[2].Keys.length=1; PotentialOptionKeyMappings[2].Keys[0]='XboxTypeS_X'; } Display(Message, Title, InSelectionDelegate); InputEditbox.SetFocus(none); } /** * Called when a user has chosen one of the possible options available to them. * Begins hiding the dialog and calls the On * * @param OptionIdx Index of the selection option. * @param PlayerIndex Index of the player that selected the option. */ function OptionSelected(int OptionIdx, int PlayerIndex) { if(OptionIdx==2) // Option 2 is the keyboard option. { ShowKeyboard(); } else { Super.OptionSelected(OptionIdx, PlayerIndex); } } /** Shows the on screen keyboard. */ function ShowKeyboard() { local OnlinePlayerInterface PlayerInt; PlayerInt = GetPlayerInterface(); PlayerInt.AddKeyboardInputDoneDelegate(OnKeyboardInputComplete); PlayerInt.ShowKeyboardUI(GetPlayerIndex(), TitleLabel.GetDataStoreBinding(), MessageLabel.GetDataStoreBinding(), InputEditbox.bPasswordMode, false, InputEditbox.GetValue(), InputEditbox.MaxCharacters); } /** * Delegate used when the keyboard input request has completed * * @param bWasSuccessful true if the async action completed without error, false if there was an error */ function OnKeyboardInputComplete(bool bWasSuccessful) { local OnlinePlayerInterface PlayerInt; local byte bWasCancelled; local string KeyboardResults; PlayerInt = GetPlayerInterface(); if(PlayerInt != None) { PlayerInt.ClearKeyboardInputDoneDelegate(OnKeyboardInputComplete); if(bWasSuccessful) { KeyboardResults = PlayerInt.GetKeyboardInputResults(bWasCancelled); if(bool(bWasCancelled)==false) { if(!bIsPasswordKeyboard) { KeyboardResults=TrimWhitespace(KeyboardResults); } InputEditbox.SetValue(KeyboardResults); } } } } defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_MessageBox:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_MessageBox:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUIScene_InputBox" ObjectArchetype=UTUIScene_MessageBox'UTGame.Default__UTUIScene_MessageBox' } |
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