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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUIScene_MapVote extends UTUIScene_Hud native(UI); var transient UTDrawMapVotePanel MapList; var transient UILabel TimeRemaining; var transient UTVoteReplicationInfo VoteRI; // (cpptext) // (cpptext) // (cpptext) // (cpptext) event PostInitialize() { super.PostInitialize(); MapList = UTDrawMapVotePanel( FindChild('MapList',true)); TimeRemaining = UILabel( FindChild('TimeRemaining',true)); } function InitializeVRI(UTVoteReplicationInfo NewVoteRI) { if ( MapList != none ) { MapList.InitializeVRI(NewVoteRI); } } defaultproperties { bDisplayCursor=True bRenderParentScenes=False bAlwaysRenderScene=True SceneInputMode=INPUTMODE_MatchingOnly Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene_Hud:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene_Hud:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIScene_MapVote" ObjectArchetype=UTUIScene_Hud'UTGame.Default__UTUIScene_Hud' } |
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