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/** * Copyright © 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUIScene_TimedTutorialMessage extends UTUIScene native(UI); var transient UILabel MessageText; var transient bool bFinished; var transient float OnTime; // (cpptext) // (cpptext) // (cpptext) // (cpptext) event PostInitialize() { Super.PostInitialize(); MessageText = UILabel( FindChild('MessageText',true)); OnTime = GetWorldInfo().TimeSeconds; } function SetValue(string Text) { MessageText.SetValue(Text); } function AnimEnd(UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) { if ( AnimSeq.SeqName == 'FadeOut' ) { CloseScene(self); } } defaultproperties { bDisplayCursor=False bAlwaysRenderScene=True bPauseGameWhileActive=False SceneInputMode=INPUTMODE_None SceneRenderMode=SPLITRENDER_Fullscreen Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUIScene:SceneEventComponent' End Object EventProvider=SceneEventComponent Name="Default__UTUIScene_TimedTutorialMessage" ObjectArchetype=UTUIScene'UTGame.Default__UTUIScene' } |
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