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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Game mode selection page for UT3. */ class UTUITabPage_GameModeSelection extends UTTabPage placeable; /** Preview image for a game mode. */ var transient UIImage GameModePreviewImage; /** Description of the currently selected game mode. */ var transient UILabel GameModeDescription; /** Reference to the game mode list. */ var transient UTUIList GameModeList; /** Delegate for when the user selects a game mode on this page. */ delegate OnGameModeSelected(string InGameMode, string InDefaultMap, string GameSettingsClass, bool bSelectionSubmitted); /** Post initialization event - Setup widget delegates.*/ event PostInitialize() { Super.PostInitialize(); // Setup delegates GameModeList = UTUIList(FindChild('lstGameModes', true)); if(GameModeList != none) { GameModeList.OnSubmitSelection = OnGameModeList_SubmitSelection; GameModeList.OnValueChanged = OnGameModeList_ValueChanged; } // Store widget references GameModePreviewImage = UIImage(FindChild('imgGameModePreview1', true)); GameModeDescription = UILabel(FindChild('lblDescription', true)); // Setup tab caption SetDataStoreBinding("<Strings:UTGameUI.FrontEnd.TabCaption_GameMode>"); } /** Callback for when the game mode changes, issues the delegate and sets some registry values. */ function OnGameModeChanged(bool bSubmitted) { local int SelectedItem; local string GameMode; local string DefaultMap; local string Prefixes; local string GameSettingsClass; SelectedItem = GameModeList.GetCurrentItem(); if(class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'GameMode', SelectedItem, GameMode) && class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'DefaultMap', SelectedItem, DefaultMap) && class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'Prefixes', SelectedItem, Prefixes) && class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'GameSettingsClass', SelectedItem, GameSettingsClass)) { LogInternal("UTUITabPage::OnGameModeChanged() - Current Game Mode: " $ GameMode); SetDataStoreStringValue("<Registry:SelectedGameModePrefix>", Prefixes); OnGameModeSelected(GameMode, DefaultMap, GameSettingsClass, bSubmitted); } } /** @return Returns the option set for the currently selected game mode. */ function string GetOptionSet() { local string OptionSet; local int SelectedItem; SelectedItem = GameModeList.GetCurrentItem(); if(class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'OptionSet', SelectedItem, OptionSet)) { return OptionSet; } else { return "DM"; } } /** * Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus. * * @param Sender the list that is submitting the selection */ function OnGameModeList_SubmitSelection( UIList Sender, optional int PlayerIndex=0 ) { OnGameModeChanged(true); } /** * Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus. * * @param Sender the list that is submitting the selection */ function OnGameModeList_ValueChanged( UIObject Sender, optional int PlayerIndex=0 ) { local int SelectedItem; local string StringValue; SelectedItem = GameModeList.GetCurrentItem(); if(class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'PreviewImageMarkup', SelectedItem, StringValue)) { GameModePreviewImage.SetDatastoreBinding(StringValue); } if(class'UTUIMenuList'.static.GetCellFieldString(GameModeList, 'Description', SelectedItem, StringValue)) { GameModeDescription.SetDatastoreBinding(StringValue); } OnGameModeChanged(false); } defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUITabPage_GameModeSelection" ObjectArchetype=UTTabPage'UTGame.Default__UTTabPage' } |
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