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/** * This class is a specialized server browser which displays the most recently visited servers. It also allows the player * to move a server to the favorites list so that it doesn't get removed from the list if the player visits more servers than * the maximum number of servers allowed in the history. This server browser does not respect filter options. * * Copyright 2007 Epic Games, Inc. All Rights Reserved */ class UTUITabPage_ServerHistory extends UTUITabPage_ServerBrowser; #linenumber 10 /** * Sets the correct tab button caption. */ event PostInitialize() { Super.PostInitialize(); // Set the button tab caption. SetDataStoreBinding("<Strings:UTGameUI.JoinGame.History>"); //Make sure the server details are bound to the right data store DetailsList.SetDataStoreBinding("<" $ SearchDSName $ ":CurrentServerDetails>"); MutatorList.SetDataStoreBinding("<" $ SearchDSName $ ":CurrentServerMutators>"); PlayerList.SetDataStoreBinding("<" $ SearchDSName $ ":CurrentServerPlayers>"); } /** * Adjusts the layout of the scene based on the current platform */ function AdjustLayout() { Super.AdjustLayout(); // if we're on the console, the gametype combo will be hidden anyway if ( !IsConsole() && GameTypeCombo != None ) { GameTypeCombo.SetVisibility(false); } } /** * Determines which type of matches the user wishes to search for (i.e. LAN, unranked, ranked, etc.) */ function int GetDesiredMatchType() { // for history - always return unranked matches return SERVERBROWSER_SERVERTYPE_UNRANKED; } /** * Wrapper for getting a reference to the favorites data store. */ function UTDataStore_GameSearchFavorites GetFavoritesDataStore() { local UTDataStore_GameSearchHistory HistorySearchDataStore; local UTDataStore_GameSearchFavorites Result; HistorySearchDataStore = UTDataStore_GameSearchHistory(SearchDataStore); if ( HistorySearchDataStore != None ) { Result = HistorySearchDataStore.FavoritesGameSearchDataStore; } return Result; } /** * Provides an easy way for child classes to add additional buttons before the ButtonBar's button states are updated */ function SetupExtraButtons( UTUIButtonBar ButtonBar ) { Super.SetupExtraButtons(ButtonBar); } /** * Updates the enabled state of certain button bar buttons depending on whether a server is selected or not. */ function UpdateButtonStates() { Super.UpdateButtonStates(); } defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_ServerBrowser:WidgetEventComponent' ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_ServerBrowser:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UTUITabPage_ServerHistory" ObjectArchetype=UTUITabPage_ServerBrowser'UTGame.Default__UTUITabPage_ServerBrowser' } |
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