UTGame.UTUITabPage_ServerBrowser
- Extends
- UTTabPage
- Modifiers
- placeable
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Tab page for a server browser.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- Engine.UIContainer
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+-- Engine.UITabPage
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+-- UTGame.UTTabPage
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+-- UTGame.UTUITabPage_ServerBrowser
Direct Known Subclasses:
UTUITabPage_FindQuickMatch, UTUITabPage_ServerFavorites, UTUITabPage_ServerHistory
Enumerations Summary |
EQueryCompletionAction QUERYACTION_None,
QUERYACTION_Default,
QUERYACTION_CloseScene,
QUERYACTION_JoinServer,
QUERYACTION_RefreshAll,
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Functions Summary |
 | bool | ActivatePage (int PlayerIndex, bool bActivate, optional bool bTakeFocus=true ))
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 | | AddToFavorites (int inPlayerIndex ))
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 | | AdjustLayout ()))
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 | bool | AllowCloseScene ()))
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 | bool | AllowJoinServer ()))
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 | string | BuildJoinURL (string ResolvedConnectionURL))
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 | | CancelQuery (optional EQueryCompletionAction DesiredCancelAction=QUERYACTION_Default ))
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 | bool | CheckToolTipPosition (UIToolTip Sender ))
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 | | Cleanup ()))
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 | | ConditionalRefreshServerList (int PlayerIndex ))
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 | UTUIButtonBarButton | GetButtonBarButton (int ButtonIndex ))
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 | int | GetDesiredMatchType ()))
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 | UTDataStore_GameSearchFavorites | GetFavoritesDataStore ()))
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 | int | GetGameTypeSearchProviderIndex (optional string GameClassName ))
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 | bool | HandleInputKey (const out InputEventParameters EventParms ))
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 | bool | HasSelectedServerInFavorites (int ControllerId ))
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 | bool | HasServerInFavorites (int ControllerId, const out UniqueNetId IdToFind ))
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 | | JoinServer ()))
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 | | MessageBoxClosed ()))
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 | | NotifyGameTypeChanged ()))
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 | bool | OnButtonBar_AddFavorite (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_CancelQuery (UIScreenObject InButton, int inPlayerIndex ))
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 | bool | OnButtonBar_JoinServer (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_MutatorDetails (UIScreenObject InButton, int InPlayerIndex ))
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 | bool | OnButtonBar_PlayerDetails (UIScreenObject InButton, int InPlayerIndex ))
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 | bool | OnButtonBar_Refresh (UIScreenObject InButton, int InPlayerIndex))
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 | bool | OnButtonBar_ServerDetails (UIScreenObject InButton, int InPlayerIndex ))
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 | bool | OnButtonBar_SpectateServer (UIScreenObject InButton, int InPlayerIndex))
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 | | OnCancelSearchComplete (bool bWasSuccessful ))
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 | | OnFindOnlineGamesComplete (bool bWasSuccessful))
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 | | OnFindOnlineGamesCompleteDelegate (bool bWasSuccessful))
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 | | OnGameTypeChanged (UIObject Sender, int PlayerIndex ))
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 | | OnJoinGameComplete (bool bSuccessful))
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 | | OnPasswordDialog_Closed (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))
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 | | OnServerList_SubmitSelection (UIList Sender, int PlayerIndex ))
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 | | OnServerList_ValueChanged (UIObject Sender, int PlayerIndex ))
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 | | OnUpdateServerComplete (bool bWasSuccessful))
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 | | PostInitialize ()))
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 | | ProcessJoin ()))
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 | | PromptForServerPassword ()))
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 | bool | QueryServerBrowserTooltip (UIObject Sender, out UIToolTip CustomToolTip ))
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 | | RefreshDetailsList ()))
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 | | RefreshServerList (int InPlayerIndex, optional int MaxResults=1000))
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 | bool | ServerIsPrivate ()))
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 | | ServerListResorted (UIList Sender ))
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 | | SetupButtonBar (UTUIButtonBar ButtonBar))
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 | | SetupExtraButtons (UTUIButtonBar ButtonBar ))
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 | | ShowServerDetails ()))
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 | | SubmitServerListQuery (int PlayerIndex ))
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 | | UpdateButtonStates ()))
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 | | UpdateServerCount ()))
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Inherited Functions from Engine.UITabPage |
ActivatePage, AddedToTabControl, CanActivatePage, ClearBoundDataStores, CreateTabButton, GetBoundDataStores, GetDataStoreBinding, GetOwnerTabControl, GetTabButton, IsActivePage, LinkToTabButton, NotifyDataStoreValueUpdated, OnActiveStateChanged, RefreshSubscriberValue, RemovedFromParent, SetDataStoreBinding, SetTabCaption |
const CONTEXT_ALLOWKEYBOARD = 11;
CONTEXT_ALLOWKEYBOARD_ANY Source code
const CONTEXT_ALLOWKEYBOARD_ANY = 2;
CONTEXT_ALLOWKEYBOARD_NO Source code
const CONTEXT_ALLOWKEYBOARD_NO = 0;
CONTEXT_ALLOWKEYBOARD_YES Source code
const CONTEXT_ALLOWKEYBOARD_YES = 1;
const CONTEXT_BOTSKILL = 0;
CONTEXT_BOTSKILL_ADEPT Source code
const CONTEXT_BOTSKILL_ADEPT = 5;
CONTEXT_BOTSKILL_AUTOADJUSTSKILL Source code
const CONTEXT_BOTSKILL_AUTOADJUSTSKILL = 0;
CONTEXT_BOTSKILL_AVERAGE Source code
const CONTEXT_BOTSKILL_AVERAGE = 2;
CONTEXT_BOTSKILL_EXPERIENCED Source code
const CONTEXT_BOTSKILL_EXPERIENCED = 3;
CONTEXT_BOTSKILL_GODLIKE Source code
const CONTEXT_BOTSKILL_GODLIKE = 8;
CONTEXT_BOTSKILL_INHUMAN Source code
const CONTEXT_BOTSKILL_INHUMAN = 7;
CONTEXT_BOTSKILL_MASTERFUL Source code
const CONTEXT_BOTSKILL_MASTERFUL = 6;
CONTEXT_BOTSKILL_NOVICE Source code
const CONTEXT_BOTSKILL_NOVICE = 1;
CONTEXT_BOTSKILL_SKILLED Source code
const CONTEXT_BOTSKILL_SKILLED = 4;
const CONTEXT_CAMPAIGN = 9;
const CONTEXT_CAMPAIGN_NO = 0;
const CONTEXT_CAMPAIGN_YES = 1;
CONTEXT_DEDICATEDSERVER Source code
const CONTEXT_DEDICATEDSERVER = 14;
CONTEXT_DEDICATEDSERVER_NO Source code
const CONTEXT_DEDICATEDSERVER_NO = 0;
CONTEXT_DEDICATEDSERVER_YES Source code
const CONTEXT_DEDICATEDSERVER_YES = 1;
const CONTEXT_EMPTYSERVER = 13;
CONTEXT_EMPTYSERVER_NO Source code
const CONTEXT_EMPTYSERVER_NO = 0;
CONTEXT_EMPTYSERVER_YES Source code
const CONTEXT_EMPTYSERVER_YES = 1;
const CONTEXT_FORCERESPAWN = 10;
CONTEXT_FORCERESPAWN_NO Source code
const CONTEXT_FORCERESPAWN_NO = 0;
CONTEXT_FORCERESPAWN_YES Source code
const CONTEXT_FORCERESPAWN_YES = 1;
const CONTEXT_FULLSERVER = 12;
const CONTEXT_FULLSERVER_NO = 0;
CONTEXT_FULLSERVER_YES Source code
const CONTEXT_FULLSERVER_YES = 1;
const CONTEXT_GAME_MODE = 0x0000800B;
CONTEXT_GAME_MODE_BETRAYAL Source code
const CONTEXT_GAME_MODE_BETRAYAL = 9;
CONTEXT_GAME_MODE_CAMPAIGN Source code
const CONTEXT_GAME_MODE_CAMPAIGN = 7;
const CONTEXT_GAME_MODE_CTF = 1;
CONTEXT_GAME_MODE_CUSTOM Source code
const CONTEXT_GAME_MODE_CUSTOM = 6;
const CONTEXT_GAME_MODE_DM = 0;
CONTEXT_GAME_MODE_DUEL Source code
const CONTEXT_GAME_MODE_DUEL = 5;
CONTEXT_GAME_MODE_GREED Source code
const CONTEXT_GAME_MODE_GREED = 8;
const CONTEXT_GAME_MODE_TDM = 4;
CONTEXT_GAME_MODE_VCTF Source code
const CONTEXT_GAME_MODE_VCTF = 3;
const CONTEXT_GAME_MODE_WAR = 2;
const CONTEXT_GOALSCORE_10 = 1;
const CONTEXT_GOALSCORE_15 = 2;
const CONTEXT_GOALSCORE_20 = 3;
const CONTEXT_GOALSCORE_30 = 4;
const CONTEXT_GOALSCORE_5 = 0;
const CONTEXT_LOCKEDSERVER = 7;
CONTEXT_LOCKEDSERVER_NO Source code
const CONTEXT_LOCKEDSERVER_NO = 0;
CONTEXT_LOCKEDSERVER_YES Source code
const CONTEXT_LOCKEDSERVER_YES = 1;
const CONTEXT_MAPNAME = 1;
CONTEXT_MAPNAME_ARSENAL Source code
const CONTEXT_MAPNAME_ARSENAL = 7;
CONTEXT_MAPNAME_AVALANCHE Source code
const CONTEXT_MAPNAME_AVALANCHE = 28;
CONTEXT_MAPNAME_BIOHAZARD Source code
const CONTEXT_MAPNAME_BIOHAZARD = 8;
CONTEXT_MAPNAME_CARBON_FIRE Source code
const CONTEXT_MAPNAME_CARBON_FIRE = 9;
CONTEXT_MAPNAME_COLDHARBOR Source code
const CONTEXT_MAPNAME_COLDHARBOR = 51;
CONTEXT_MAPNAME_CONFRONTATION Source code
const CONTEXT_MAPNAME_CONFRONTATION = 62;
CONTEXT_MAPNAME_CONTAINMENT Source code
const CONTEXT_MAPNAME_CONTAINMENT = 21;
CONTEXT_MAPNAME_CONTAINMENTSP Source code
const CONTEXT_MAPNAME_CONTAINMENTSP = 22;
const CONTEXT_MAPNAME_CORET = 1;
CONTEXT_MAPNAME_CORRUPTION Source code
const CONTEXT_MAPNAME_CORRUPTION = 23;
CONTEXT_MAPNAME_CUSTOM Source code
const CONTEXT_MAPNAME_CUSTOM = 0;
CONTEXT_MAPNAME_DARKMATCH Source code
const CONTEXT_MAPNAME_DARKMATCH = 57;
const CONTEXT_MAPNAME_DECK = 10;
CONTEXT_MAPNAME_DEFIANCE Source code
const CONTEXT_MAPNAME_DEFIANCE = 11;
CONTEXT_MAPNAME_DEIMOS Source code
const CONTEXT_MAPNAME_DEIMOS = 12;
CONTEXT_MAPNAME_DIESEL Source code
const CONTEXT_MAPNAME_DIESEL = 13;
CONTEXT_MAPNAME_DOWNTOWN Source code
const CONTEXT_MAPNAME_DOWNTOWN = 29;
CONTEXT_MAPNAME_DOWNTOWNNECRIS Source code
const CONTEXT_MAPNAME_DOWNTOWNNECRIS = 52;
const CONTEXT_MAPNAME_DUSK = 30;
CONTEXT_MAPNAME_EDENINC Source code
const CONTEXT_MAPNAME_EDENINC = 59;
CONTEXT_MAPNAME_FACINGWORLDS Source code
const CONTEXT_MAPNAME_FACINGWORLDS = 47;
CONTEXT_MAPNAME_FEARLESS Source code
const CONTEXT_MAPNAME_FEARLESS = 14;
CONTEXT_MAPNAME_FLOODGATE Source code
const CONTEXT_MAPNAME_FLOODGATE = 31;
CONTEXT_MAPNAME_GATEWAY Source code
const CONTEXT_MAPNAME_GATEWAY = 15;
CONTEXT_MAPNAME_HEAT_RAY Source code
const CONTEXT_MAPNAME_HEAT_RAY = 16;
CONTEXT_MAPNAME_HOSTILE Source code
const CONTEXT_MAPNAME_HOSTILE = 63;
CONTEXT_MAPNAME_HYDROSIS Source code
const CONTEXT_MAPNAME_HYDROSIS = 2;
CONTEXT_MAPNAME_ISLANDER Source code
const CONTEXT_MAPNAME_ISLANDER = 32;
CONTEXT_MAPNAME_ISLANDERNECRIS Source code
const CONTEXT_MAPNAME_ISLANDERNECRIS = 33;
const CONTEXT_MAPNAME_KARGO = 24;
CONTEXT_MAPNAME_KBARGE Source code
const CONTEXT_MAPNAME_KBARGE = 45;
CONTEXT_MAPNAME_LOSTCAUSE Source code
const CONTEXT_MAPNAME_LOSTCAUSE = 53;
CONTEXT_MAPNAME_MARKET_DISTRICT Source code
const CONTEXT_MAPNAME_MARKET_DISTRICT = 34;
CONTEXT_MAPNAME_MISSION_SELECTION Source code
const CONTEXT_MAPNAME_MISSION_SELECTION = 44;
CONTEXT_MAPNAME_MORBIAS Source code
const CONTEXT_MAPNAME_MORBIAS = 46;
CONTEXT_MAPNAME_MORBID Source code
const CONTEXT_MAPNAME_MORBID = 54;
CONTEXT_MAPNAME_NANOBLACK Source code
const CONTEXT_MAPNAME_NANOBLACK = 55;
CONTEXT_MAPNAME_NECROPOLIS Source code
const CONTEXT_MAPNAME_NECROPOLIS = 25;
CONTEXT_MAPNAME_OCEANRELIC Source code
const CONTEXT_MAPNAME_OCEANRELIC = 58;
CONTEXT_MAPNAME_OMICRON_DAWN Source code
const CONTEXT_MAPNAME_OMICRON_DAWN = 3;
CONTEXT_MAPNAME_ONYX_COAST Source code
const CONTEXT_MAPNAME_ONYX_COAST = 35;
CONTEXT_MAPNAME_POWER_SURGE Source code
const CONTEXT_MAPNAME_POWER_SURGE = 36;
const CONTEXT_MAPNAME_RAILS = 49;
CONTEXT_MAPNAME_REFLECTION Source code
const CONTEXT_MAPNAME_REFLECTION = 4;
CONTEXT_MAPNAME_RISING_SUN Source code
const CONTEXT_MAPNAME_RISING_SUN = 17;
CONTEXT_MAPNAME_SANCTUARY Source code
const CONTEXT_MAPNAME_SANCTUARY = 18;
CONTEXT_MAPNAME_SANDSTORM Source code
const CONTEXT_MAPNAME_SANDSTORM = 26;
CONTEXT_MAPNAME_SEARCHLIGHT Source code
const CONTEXT_MAPNAME_SEARCHLIGHT = 48;
CONTEXT_MAPNAME_SENTINEL Source code
const CONTEXT_MAPNAME_SENTINEL = 19;
CONTEXT_MAPNAME_SERENITY Source code
const CONTEXT_MAPNAME_SERENITY = 37;
CONTEXT_MAPNAME_SERENITYNECRIS Source code
const CONTEXT_MAPNAME_SERENITYNECRIS = 38;
const CONTEXT_MAPNAME_SHAFT = 56;
CONTEXT_MAPNAME_SHANGRILA Source code
const CONTEXT_MAPNAME_SHANGRILA = 20;
CONTEXT_MAPNAME_SINKHOLE Source code
const CONTEXT_MAPNAME_SINKHOLE = 39;
CONTEXT_MAPNAME_STRANDED Source code
const CONTEXT_MAPNAME_STRANDED = 61;
CONTEXT_MAPNAME_STRIDENT Source code
const CONTEXT_MAPNAME_STRIDENT = 5;
CONTEXT_MAPNAME_SUSPENSE Source code
const CONTEXT_MAPNAME_SUSPENSE = 27;
CONTEXT_MAPNAME_SUSPENSE_NECRIS Source code
const CONTEXT_MAPNAME_SUSPENSE_NECRIS = 50;
CONTEXT_MAPNAME_TANK_CROSSING Source code
const CONTEXT_MAPNAME_TANK_CROSSING = 40;
CONTEXT_MAPNAME_TORLAN Source code
const CONTEXT_MAPNAME_TORLAN = 41;
CONTEXT_MAPNAME_TORLANLEVIATHAN Source code
const CONTEXT_MAPNAME_TORLANLEVIATHAN = 42;
CONTEXT_MAPNAME_TORLANNECRIS Source code
const CONTEXT_MAPNAME_TORLANNECRIS = 43;
CONTEXT_MAPNAME_TURBINE Source code
const CONTEXT_MAPNAME_TURBINE = 60;
CONTEXT_MAPNAME_VERTEBRAE Source code
const CONTEXT_MAPNAME_VERTEBRAE = 6;
const CONTEXT_NUMBOTS_0 = 0;
const CONTEXT_NUMBOTS_1 = 1;
const CONTEXT_NUMBOTS_2 = 2;
const CONTEXT_NUMBOTS_3 = 3;
const CONTEXT_NUMBOTS_4 = 4;
const CONTEXT_NUMBOTS_5 = 5;
const CONTEXT_NUMBOTS_6 = 6;
const CONTEXT_NUMBOTS_7 = 7;
const CONTEXT_NUMBOTS_8 = 8;
CONTEXT_PRESENCE_MENUPRESENCE Source code
const CONTEXT_PRESENCE_MENUPRESENCE = 0;
const CONTEXT_PURESERVER = 6;
CONTEXT_PURESERVER_ANY Source code
const CONTEXT_PURESERVER_ANY = 2;
const CONTEXT_PURESERVER_NO = 0;
CONTEXT_PURESERVER_YES Source code
const CONTEXT_PURESERVER_YES = 1;
const CONTEXT_TIMELIMIT_10 = 1;
const CONTEXT_TIMELIMIT_15 = 2;
const CONTEXT_TIMELIMIT_20 = 3;
const CONTEXT_TIMELIMIT_30 = 4;
const CONTEXT_TIMELIMIT_5 = 0;
const CONTEXT_VSBOTS = 8;
const CONTEXT_VSBOTS_1_TO_1 = 2;
const CONTEXT_VSBOTS_1_TO_2 = 1;
const CONTEXT_VSBOTS_2_TO_1 = 4;
const CONTEXT_VSBOTS_3_TO_1 = 5;
const CONTEXT_VSBOTS_3_TO_2 = 3;
const CONTEXT_VSBOTS_4_TO_1 = 6;
const CONTEXT_VSBOTS_NONE = 0;
GS_CDKEY_PART_MAXLENGTH Source code
const GS_CDKEY_PART_MAXLENGTH = 4;
const GS_EMAIL_MAXLENGTH = 50;
const GS_MESSAGE_MAXLENGTH = 255;
const GS_PASSWORD_MAXLENGTH = 30;
const GS_USERNAME_MAXLENGTH = 15;
PROPERTY_CUSTOMGAMEMODE Source code
const PROPERTY_CUSTOMGAMEMODE = 0x40000002;
PROPERTY_CUSTOMMAPNAME Source code
const PROPERTY_CUSTOMMAPNAME = 0x40000001;
PROPERTY_CUSTOMMUTATORS Source code
const PROPERTY_CUSTOMMUTATORS = 0x40000004;
PROPERTY_CUSTOMMUTCLASSES Source code
const PROPERTY_CUSTOMMUTCLASSES = 0x40000005;
const PROPERTY_EPICMUTATORS = 0x10000105;
const PROPERTY_GOALSCORE = 0x100000F8;
PROPERTY_LEADERBOARDRATING Source code
const PROPERTY_LEADERBOARDRATING = 0x20000004;
const PROPERTY_NUMBOTS = 0x100000F7;
const PROPERTY_NUMBOTSIA = 0x100000FA;
PROPERTY_SERVERDESCRIPTION Source code
const PROPERTY_SERVERDESCRIPTION = 0x40000003;
const PROPERTY_STEAMID = 0x10000200;
const PROPERTY_STEAMVAC = 0x10000201;
const PROPERTY_TIMELIMIT = 0x100000F9;
const QUERY_BETRAYAL = 8;
const QUERY_CAMPAIGN = 6;
const QUERY_CTF = 2;
const QUERY_DM = 0;
const QUERY_DUEL = 5;
const QUERY_GREED = 7;
const QUERY_TDM = 1;
const QUERY_VCTF = 3;
const QUERY_WAR = 4;
SERVERBROWSER_SERVERTYPE_LAN Source code
const SERVERBROWSER_SERVERTYPE_LAN = 0;
SERVERBROWSER_SERVERTYPE_RANKED Source code
const SERVERBROWSER_SERVERTYPE_RANKED = 2;
SERVERBROWSER_SERVERTYPE_UNRANKED Source code
const SERVERBROWSER_SERVERTYPE_UNRANKED = 1;
STATS_VIEW_DM_PLAYER_ALLTIME Source code
const STATS_VIEW_DM_PLAYER_ALLTIME = 1;
STATS_VIEW_DM_RANKED_ALLTIME Source code
const STATS_VIEW_DM_RANKED_ALLTIME = 2;
STATS_VIEW_DM_VEHICLES_ALLTIME Source code
const STATS_VIEW_DM_VEHICLES_ALLTIME = 4;
STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME Source code
const STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME = 6;
STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME Source code
const STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME = 5;
STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME Source code
const STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME = 7;
STATS_VIEW_DM_WEAPONS_ALLTIME Source code
const STATS_VIEW_DM_WEAPONS_ALLTIME = 3;
STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME Source code
const STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME = 8;
var transient int AddFavoriteIdx;
var transient int BackButtonIdx;
var private transient bool bGametypeOutdated;
var private transient bool bSpectate;
var transient int CancelButtonIdx;
var transient int DetailsButtonIdx;
var
transient UIList DetailsList;
var transient int JoinButtonIdx;
var
transient UIList MutatorList;
var
transient UIList PlayerList;
var transient int PlayerMutDetailsIdx;
var transient int RefreshButtonIdx;
var protected transient const name SearchDSName;
var private
transient UIToolTip ServerBrowserToolTip;
var
transient UILabel ServerCountLabel;
var
transient UIList ServerList;
var private transient string ServerPassword;
var transient int SpectateButtonIdx;
EQueryCompletionAction Source code
enum
EQueryCompletionAction
{
QUERYACTION_None,
QUERYACTION_Default,
QUERYACTION_CloseScene,
QUERYACTION_JoinServer,
QUERYACTION_RefreshAll,
};
delegate transient OnAddToFavorite ( )
delegate transient OnBack ( )
OnPrepareToSubmitQuery Source code
delegate transient OnSwitchedGameType ( )
event bool ActivatePage ( int PlayerIndex, bool bActivate, optional bool bTakeFocus=true ) )
function AddToFavorites ( int inPlayerIndex ) )
function AdjustLayout ( ) )
function bool AllowCloseScene ( ) )
function bool AllowJoinServer ( ) )
function string BuildJoinURL ( string ResolvedConnectionURL) )
function bool CheckToolTipPosition (
UIToolTip Sender ) )
function Cleanup ( ) )
ConditionalRefreshServerList Source code
function ConditionalRefreshServerList ( int PlayerIndex ) )
function int GetDesiredMatchType ( ) )
GetGameTypeSearchProviderIndex Source code
function int GetGameTypeSearchProviderIndex ( optional string GameClassName ) )
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
HasSelectedServerInFavorites Source code
function bool HasSelectedServerInFavorites ( int ControllerId ) )
function bool HasServerInFavorites (
int ControllerId, const out
UniqueNetId IdToFind ) )
function JoinServer ( ) )
function MessageBoxClosed ( ) )
function NotifyGameTypeChanged ( ) )
OnButtonBar_AddFavorite Source code
function bool OnButtonBar_AddFavorite (
UIScreenObject InButton,
int InPlayerIndex) )
function bool OnButtonBar_Back (
UIScreenObject InButton,
int InPlayerIndex) )
OnButtonBar_CancelQuery Source code
function bool OnButtonBar_CancelQuery (
UIScreenObject InButton,
int inPlayerIndex ) )
OnButtonBar_JoinServer Source code
function bool OnButtonBar_JoinServer (
UIScreenObject InButton,
int InPlayerIndex) )
OnButtonBar_MutatorDetails Source code
function bool OnButtonBar_MutatorDetails (
UIScreenObject InButton,
int InPlayerIndex ) )
OnButtonBar_PlayerDetails Source code
function bool OnButtonBar_PlayerDetails (
UIScreenObject InButton,
int InPlayerIndex ) )
function bool OnButtonBar_Refresh (
UIScreenObject InButton,
int InPlayerIndex) )
OnButtonBar_ServerDetails Source code
function bool OnButtonBar_ServerDetails (
UIScreenObject InButton,
int InPlayerIndex ) )
OnButtonBar_SpectateServer Source code
function bool OnButtonBar_SpectateServer (
UIScreenObject InButton,
int InPlayerIndex) )
OnCancelSearchComplete Source code
function OnCancelSearchComplete ( bool bWasSuccessful ) )
OnFindOnlineGamesComplete Source code
function OnFindOnlineGamesComplete ( bool bWasSuccessful) )
OnFindOnlineGamesCompleteDelegate Source code
function OnFindOnlineGamesCompleteDelegate ( bool bWasSuccessful) )
function OnGameTypeChanged (
UIObject Sender,
int PlayerIndex ) )
function OnJoinGameComplete ( bool bSuccessful) )
OnPasswordDialog_Closed Source code
private final
function OnPasswordDialog_Closed (
UTUIScene_MessageBox MessageBox,
int SelectedOption,
int PlayerIndex) )
OnServerList_SubmitSelection Source code
function OnServerList_SubmitSelection (
UIList Sender,
int PlayerIndex ) )
OnServerList_ValueChanged Source code
function OnServerList_ValueChanged (
UIObject Sender,
int PlayerIndex ) )
OnUpdateServerComplete Source code
function OnUpdateServerComplete ( bool bWasSuccessful) )
event PostInitialize ( ) )
private function ProcessJoin ( ) )
PromptForServerPassword Source code
private final function PromptForServerPassword ( ) )
QueryServerBrowserTooltip Source code
function bool QueryServerBrowserTooltip (
UIObject Sender, out
UIToolTip CustomToolTip ) )
function RefreshDetailsList ( ) )
function RefreshServerList ( int InPlayerIndex, optional int MaxResults=1000) )
function bool ServerIsPrivate ( ) )
function ServerListResorted (
UIList Sender ) )
function ShowServerDetails ( ) )
function SubmitServerListQuery ( int PlayerIndex ) )
function UpdateButtonStates ( ) )
function UpdateServerCount ( ) )
defaultproperties
{
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTUITabPage_ServerBrowser"
ObjectArchetype=UTTabPage'UTGame.Default__UTTabPage'
}
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Creation time: sk 18-3-2018 10:00:59.826 - Created with
UnCodeX