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UTGame.UTUIButtonBarButton

Extends
UILabelButton
Modifiers
native ( UI )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Modified version of label button that doesn't accept focus on console.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIButton
            |   
            +-- Engine.UILabelButton
               |   
               +-- UTGame.UTUIButtonBarButton

Variables Summary
Inherited Variables from Engine.UILabelButton
CaptionDataSource, StringRenderComponent
Inherited Variables from Engine.UIButton
BackgroundImageComponent, ClickedCue

Functions Summary
functionbool CanAcceptFocus (optional int PlayerIndex=0 ) con)
Inherited Functions from Engine.UILabelButton
ClearBoundDataStores, GetBoundDataStores, GetCaption, GetDataStoreBinding, NotifyDataStoreValueUpdated, OnGetTextValue, OnSetLabelText, RefreshSubscriberValue, SaveSubscriberValue, SetCaption, SetDataStoreBinding, SetTextAlignment
Inherited Functions from Engine.UIButton
SetImage


Functions Detail

CanAcceptFocus Source code

native const function bool CanAcceptFocus ( optional int PlayerIndex=0 ) con )
Determines whether this widget can become the focused control.
@param PlayerIndex the index [into the Engine.GamePlayers array] for the player to check focus availability
@return TRUE if this widget (or any of its children) is capable of becoming the focused control.


Defaultproperties

defaultproperties
{
   Begin Object Class=UIComp_DrawString Name=ButtonBarStringRenderer ObjName=ButtonBarStringRenderer Archetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
      StyleResolverTag="Caption Style"
      AutoSizeParameters(0)=(bAutoSizeEnabled=True)
      StringStyle=(DefaultStyleTag="UTButtonBarButtonCaption")
      Name="ButtonBarStringRenderer"
      ObjectArchetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
   End Object
   StringRenderComponent=ButtonBarStringRenderer
   Begin Object Class=UIComp_DrawImage Name=ButtonBarBackgroundImageTemplate ObjName=ButtonBarBackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
      StyleResolverTag="Background Image Style"
      ImageStyle=(DefaultStyleTag="UTButtonBarButtonBG")
      Name="ButtonBarBackgroundImageTemplate"
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
   End Object
   BackgroundImageComponent=ButtonBarBackgroundImageTemplate
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UILabelButton:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UILabelButton:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUIButtonBarButton"
   ObjectArchetype=UILabelButton'Engine.Default__UILabelButton'
}

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Creation time: sk 18-3-2018 10:00:58.099 - Created with UnCodeX